Kowal is a city in the Eastlands. It is an independent city state separate from Endamas and Uthgard.

The city of Kowal has reigned over its own barren lands in the East since the end of the Great War. Ruled by the Zadeku family for years beyond memory, the city has been content with its own business for hundreds of years.

The City of Kowal

  • Statistics: Crime 6; Danger 5; Economy 3; Law 5; Knowledge 3; Magic 1
  • Highest Stat is 10, lowest 1
  • Size: City, Seat of Barony
  • Government: Aristocracy
  • Economic System: Feudal capitalist
  • Population: 10,800

Places of Interest

  1. The Walled Tower
  2. Darkwinter Tavern
  3. Sascha’s Storehouse
  4. The Den (Wanderer’s Guild)
  5. Ash Cloud Theatre
  6. Factory District
  7. Dwarf Town
  8. Melgrin’s Warehouse
  9. Shen’s Mansion
  10. The Broken Chip
  11. Marn’s Refuge
  12. The Cat’s Herbs
  13. Bizarre Bazaar
  14. M Bar
  15. The Kowal Library
  16. Kowal Barracks
  18. The Greystone
  19. The Druid Grove of Thay

The lands surrounding Kowal



  • Wanderer’s Guild
  • The Companions – Thieve’s consortium
  • Sons of Silence
  • Melkowski Family – Crime Family
  • Edge Company – Mercenaries
  • Red Dagger – Thieve’s Guild (new)
  • Children of the Light


  • 2/3 population died in first plague.
  • low population since.
  • magic is punishable by death.
  • mass graves all along outer border.
  • war with tyr hurt city
  • ghul raids make trade hard


  • People own property, but must pay the lord a tax on land and income.
  • Magic is forbidden and punishable by death.
  • Thievery is punishable first by loss of a finger, second two fingers, and third by the loss of a hand.
  • Gambling is legal, but in a house of gambling there is a 50% tax on winnings.
  • If accused, both the accuser and the accused are treated the same until the trial. The accused must prove innocence, not be proven guilty.
  • For witchcraft, older methods of torture may be used.

There is the Steel Guard for the Baron’s household, City Guard for people, overseen by the Sheriff, and the Red Guard, a church-backed organization. Magistrates rule the court system and are appointed or dismissed by the Baron.


Weron River to the south. Lesh Forest to the East. Urtgen forest to the North West

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