Evantari

The High Elves; The Evantari

The Evantari consider themselves superior to all other elves, and perhaps to all other living creatures. The Evantari consider themselves the Chosen People—those who were meant to lead the others to their eventual ascension. When the other elven cultures rejected this, they severed ties and took residence high on the Evantyr Plateau, closer to the sun that they so love.

 

The high elves are entirely disconnected from other cultures. The only stories I’ve found of anyone seeing the Evantari first-hand in recent years are occasional sightings of them traveling on some unknown task, and always from a distance. The men of Mideon, who guard the border forts and keep the dark elves in their banished lands, have said that they occasionally see bands of Evantari traveling North in hunting parties to bring wrath down upon the dark elves.

History

During the Time of Servitude, the Evantari were regarded highly by the Eldar. They often served as house servants, and many became military commanders over the Orovari. When Kaldrath lead his uprising against the Eldar, the Evantari took up arms to defeat their renegade brethren.

The Evantari believe that they were the Chosen of Tanthias, and that the Eldar were the direct descendants of Tanthias and Arias. They served their masters with legendary zeal. They fought against the Orovari, and for a time, the Orovari were driven from the cities of the Eldar. But Kaldrath had aid from dark places and summoned the Orlocks—fierce fighters from a distant world. Lead by the Mordrei, Kaldrath’s army focused on one major city after another, and each city fell. Not satisfied with mere victory, Kaldrath’s enemies were utterly destroyed. Survivors were tortured with unimaginable creativity and brutality. Their will was crushed, and soon they were begging to join Kaldrath. And so with each city that fell, his army grew.

By all accounts, the Evantari fought bravely and ferociously, but soon they had to face the inevitable. Kaldrath, after capturing the last stronghold of the Eldar, asked the elves to bow before him. When they refused, the Evantari were bound, tortured, and enslaved. The soldiers they once commanded were made their overseers.

The high elves were forced into submission, but their will was never broken. After a time and a great deal of planning, they revolted. The initial uprising inspired many of their elven brothers and and sisters to join them. The high elves took to the front lines, throwing themselves at their captors with a ferocity that frightened even their allies.

When Kaldrath was captured, the Evantari sought to execute the traitorous Orovari, but the other elves refused. Thus began the rift between the cultures that persists to this day. The high elves assumed rulership of all elvenkind, but found their new subjects less than cooperative, having tasted freedom. So after Kaldrath was imprisoned and the Orovari driven north, the cultures separated and the Evantari made their home in Evantyr, where they have lived ever since.

Exploration Adventures

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Famous Books

Encyclopedia Atheles

Journal of Jarin Plainswalker – A journal by the druid Jarin, while studying the elves of Atheles.

Shon Averett, Endamas Zoology – Studies by the Kowal Librarian Shon Averett.

Oharad, Cryptonombus of the Navirim – Oharad is quite knowledgeable in creatures from the Navirim, and his books are well regarded by hunters.

Elstram’s Experiences with Wildlife – I have heard that Elstram was quite a strange individual, but his detailed notes on animals are unequalled.

Wolfram Buhl, Buc de Megichen Teir – an Uthgardian book series detailing magical monsters. Wolfram learned the common tongue and translated his own books into it, which might account for some small discrepancies in the use of language.

Creaturi Obscuria – A comprehensive tome of creatures, compiled from many authors over the centuries. Copies can be found in most libraries across Atheles.

Zoological Encyclopedia – One of the oldest group of tomes which deals with fauna in Atheles.

Faun

Faun: +1 dex, -1 wis

Fauns are a reclusive race who live in the Eastlands. They live in small communities deep in the forests, trading amongst themselves, or human settlements if necessary.

They stand about six feet tall and resemble humans. They have a little more body hair than most other races, pointed ears, and small horns. Their feet end in two large, flat toes. They live, on average, 100 cycles, though the loss of their habitat and disease has shorten their lifespans in the recent centuries.

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They excel in nature-based magic and feats.

Feral Elflings

Feral Elfling: -1 Cha, +1 Dex, cannot use iron, low light vision 60’

A feral elfling belongs to a group of elflings who were caught between the worlds during the Disappearance. They lived in a harsh dream-like world, fighting for their lives against the environment and demons. Unlike their cousins, the feral elflings have little problem with violence, having gone to severe lengths to survive during their Exile, as they call it. They are not adjusting well to the world since their return, and they find its inhabitants soft. They do not get along with others, though some tribes have slowly begun to accept contact from the outside.

They are the same small stature as their cousins, but they have a wild look to their eyes, a paler skin color, and often have sharpened teeth and tribal scarification.

Time in the Between

There were some Alfiren who were caught in the Eastlands during the Great War. They were pulled into the Between and like the elves, spent around seven centuries stuck there. Unlike the elves, they were trapped in the Eastlands, which were tied closely to the Navirim. Stuck there they battled against the demons for centuries and became very different from their cousins who stayed in Uteria.

While the Elflings of Uteria feasted on milk and honey from bees and cows, the feral Alfirin had only the kudza vine, which can be ground down into a bitter sugar and the meat of the demons to subsist on. Some of the tribes even viewed eating the raw meat of their enemies to give them strength.

How to play a Feral Elfling

Feral Elflings love chaos as much as their Westlands cousins, but to them it has become a full reality. The time in the Between has changed their outlook and they can not accept the reality of the “real” world.

Feral Alfiren are wild and untamed. They survived by fighting directly against the demons, and have no problem with violence. They still have a love of chaos and travel the Eastlands in hunt for the demons.
Feral Alfiren get a -1 to Cha but a +2 to Dex.

Ferric Watoss

Ferric was a shop owner in Kowal. His shop specialized in buying rare and strange objects. He had received warning from the Wanderer’s that his shop was targeted by the Red Guard. Fleeing in the middle of the night, he escaped the Elmhearth

He has now opened up a shop, called the Supply Tent, which is just that, a tent that deals in the supplies and items of the Elmhearth refugee camp.

 

Ferryport

Ferryport Final M BielaczycFerryport was built during the age of kingdoms over 1000 years ago. As part of the old kingdom of Endamas, it was a hub for riverbound trade and the central marketplace for the kingdom. It was built by the dwarves, with an extensive sewer system and 30 foot high walls guarding its perimeter. The city grew large and extended past the walls, stretching from the Forest of Kaelnor to the Altros plains to the north. During the Aradan War and the years that followed, the city suffered many setbacks. The worst was the great plague that beset the city 400 years ago. The city suffered greatly and over half of the population perished. The northern part of the sewer system, which was past the city walls, were blocked off and turned into catacombs. In the following years, the plague had several resurgences, keeping the population low and causing a citywide panic. Thankfully, it has been over 60 years since the last outbreak.

 

Today, the city is repopulated and thriving, though many empty places can still be found throughout the city proper. The southern areas beyond the city walls have become the main farmlands of the area and trade ships now travel the river regularly. Ferryport swears no allegiance to the kingdoms of Jaeldor or Bordon, though lying between the two kingdoms and being such a valuable trade route warrants its protection from other outside forces.

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Despite this time of prosperity, the city finds itself in turmoil as Lord Glycyn, baron of the city, was deposed. The city now scrambles to rebuild its government. Representatives from the neighboring kingdoms have come either to help or to hinder the process, and the political climate is quite volatile and uncertain. The anxiety of the political class has spilled into the common class, lending an edge to the city’s mood, despite its recent economic growth.

For many generations, Ferryport had been ruled by the Glycyn family. But nearly year ago, the ruling baron, Filac Glycyn, was found guilty of treason and imprisoned deep in the dungeons of what was once his own castle. Since that time, the Guildmasters of Ferryport have dedicated themselves to reforming the city so that it is ruled by a council of elected officials. While they struggle to form a cohesive government, Ferryport has become a center of hope, intrigue, treachery, and upheaval.

With the loss of the lord and the guildmasters scrambling to put together a government, most surrounding powers have sent delegations to Ferryport. Each has its own agenda, and many Ferryport citizens feel each has its own conspiratorial intents.

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Ferryport Locales:

Merchant Houses of Ferryport

Ferryport Personalities

Feywood

Feywood is a type of wood crafted by the elves. It is enchanted wood that is harder than steel, and lighter than wood.

HP: 20 per inch (armor or weapons made of Feywood have x2 normal HP)

Hardness: 15

Other Bonuses: Weight cut by 1/2

Armor’s Max DEX bonus +4

All Feywood items are considered masterwork.

Type of Feywood Item Item Cost Modifier
Light armor +2,500 gp
Medium armor +5,000 gp
Heavy armor +10,000 gp
Shield +1,500 gp
Other items +500 gp/lb.