Drueglem

A short squat creature that is muscled and covered in a rough textured skin. It’s dark eyes catch the torchlight as it turns is block like head in your direction, an unnatural deadness reflected in the dim light. It’s thick arms reach the ground where massive hands slowly flex.   Only once have I faced … Read more

Druids

The Druids are a group of magic users who have watched over the lands for thousands of years. They believe in finding balance in peace with oneself and the world around you. In the past the Druidic Order had groves set up in every major city and were often sought as counselors and advisers. They … Read more

Drunken Grin Tavern and Inn

This large three story building has been a fixture in the docks as far back as anyone can remember. The second story hangs precariously over the street, and the third floor rests unevenly on top of that. As of late, it has come under new ownership, and it is now the headquarters of the new … Read more

Dryad

Dryad   Dryad Challenge Rating: 3 Size: Medium Type: Fey, Athelesian Initiative: +4   Defense Hit Points: 14 (4d6 HD) Armor Class: 17, touch 14, flat-footed 13 (+4 Dex, +3 natural) Saves: Fort +5, Ref +8, Will +6 Weaknesses: Cold iron, Aradan steel, tree dependant   Offense Speed: 30? Base Attack: +2 Melee: Dagger +6 … Read more

Duke’s Arena

An arena built outside the Northern Wall of Kowal by the Uthgard Army. Uthgard uses the Arena to entertain the people, train warriors, and recruit new soldiers.

Dweran

A being who shares ancestry with both Terans and Dworvs. Lifespan: 85 years average Height: 5’ 3” average Weight: 225 lb average Speed: 25 Common Names (they often borrow names of their parent heritages): Grogrem, Val, Semmy Very rarely, a teran and a dworv produce a child together. While they may choose to be identified … Read more

Dworv

The Dworvs were the first sentient people on Uteria, though they were put into a long magical sleep and only awoke 4000 years ago. The dworvs of Uteria are a very industrious culture, believing that the only time your hands should be still is when you have passed from this world. While several dworven cultures … Read more