Hothlund Kelvhac is the general of the Orovari armies in Kowal.
House Bale is one of the oldest merchant houses in Ferryport. They do not specialize in anything, instead having their hands in a little bit of everything. The current head of the family, Wain Bale, is a good looking man, loved by his family and workers. He can be a bit reclusive, but he never misses an event in Ferryport. He is one of the most vocal opponents to another Lordship, instead aligning with Silas Monta in forming a council to rule the city state.
Heathas Glycyn has been a guest of this house since her husband was deposed. Filac was an unhappy, unfriendly man, and she has disavowed his name and title and now goes by her maiden name, Heathas Lachnoran. (Due to his opposition to Filac Glycyn’s return to Lordship, and because his family is harboring Filac’s “traitorous” wife, Bale’s company his been the main target of Korin Glycyn’s piracy plot.)
House Bleigh is the second oldest house in Ferryport after House Bale. They have long traded in goods with the far north, with strong ties to the Mideon Kingdom. House Bleigh is headed by Vitus Bleigh, whose family comes from old money. He is quite beside himself at the loss of Jaeldor’s Pride, perhaps even more so than the loss of his nephew Timoth, as it is one of the finest ships on the Aerlon. He purchased the ship from a retiring merchant in Jaeldor, who had no heir.
The family that has ruled Ferryport for the past 600 years.
Merchant House Glycyn
Korin Gylcyn is currently the head of the Dockmaster’s Guild and his merchant house has been quite profitable since he became guildmaster. He has his hands in everything that comes and goes through the docks of Ferryport.
A millennia ago, House Ka’Dal was the group of Orovari who broke from the Elves and fought with Kaldrath when he lead his genocide against the other Eldar. They served him faithfully until he was defeated by a coalition of elves, fauns, and other fey. House Ka’Dal was banished north with the other races who fought alongside Kaldrath. There the clan broke apart due to infighting and the clan nations of the Orovari were formed in the frozen North.
In more recent days, the House reemerged about 1,00o years ago and banded together many clans of the Orovari. Ka’Dal allied itself with Uthgard as Olaekin Baleband lead a war against the Aradan Kingdom. After the war, the Disappearance occurred and all elves and fey disappeared mysteriously from the lands of Atheles.
30 years ago magic began to return, and with magic came the elves and the fey. Once again the hollow star banner of Ka’Dal was raised in the North and many flocked to its banner. They gathered their warriors and looked to the fertile, warmer lands to the south.
A body of government in Kowal made up of large land owners, elected officials, guildmasters, and others. The council meets twice a month for votes.
Duke Mediev Zadeku and his wife Katleen
The House (47 People)
This will be a 2.5-3 hour demo, with a focus on having fun. So don’t stress too much, you are not expected to have to know anything, and I am here to help you along and make sure you do just that; have fun.
First download discord and join the SagaBorn channel ( https://discord.gg/M64gpW2 ).
Download Fantasy Grounds Unity (Free Demo)
Available for PC and Mac. https://www.fantasygrounds.com/home/FantasyGroundsUnity.php
Fantasy grounds is a complete online campaign application, and I currently have all of SagaBorn programmed into it. It can look overwhelming, but don;t worry, I am here to help 🙂
Make a Fantasy Grounds Account
This is how you log into the server lobby to find the SagaBorn server.
https://www.fantasygrounds.com/forums/register.php
Here is some basic knowledge that will be helpful if you haven’t played before, or if you just want an overview.
Characters have classes. There are three classes (Fighter, Mage, Scout) and 8 Paths. There are 6 choices in the demo, and they are detailed below.
Fighter – Classic warrior with a sword. Easy to play.
Berserker – A wild warrior, they go into fierce rages. Easy to play.
Archeon – A warrior who specializes in fighting against magic users. Medium difficulty.
Ranger – A scout who specializes in ranged attacks, sneak attacks, and nature. Easy to play.
Rogue – A scout who is sneaky, opens locks, and backstabs. Easy to play.
Wylder – A wild mage. They cast spells, imbue their weapons with magical energy, and heal. Most difficult to play, due to many abilities and mana tracking.
Here are the most common playable species and their bonuses. Since this is a one shot, I won’t get into their individual cultures, but if you want a little more info, visit: https://www.darkreturn.com/encyclopedia/the-peoples/
Dwarf: low light vision 60’, +1 to Endurance (Misc. Mod.), +2 to knowledge checks on one of the following: stonework, woodwork, or metalwork
Elf: dazeless (+10 against daze, sleep, or stun based mind magic) , cold iron causes harm, steel causes harm, low light vision 60’, require very little food or water, only need 4 hours of sleep
Elfling: cold iron causes harm, steel causes discomfort, low light vision 60’, fearless (+10 against fear based magic)
Half-Dwarf: +1 to a skill, low light vision 30’
Human: +1 to any skill (Misc. Mod.)
Faun: low light vision 30’, +2 to saves vs charm, animal friend (can use the spell Calm Animal as a standard action)
Feral Elfling: cold iron causes harm, steel causes harm, low light vision 60’, fearless (+10 against fear based magic)
Heroic Actions
When a character wants to do something different than a standard attack, such as tackle their opponent, they must succeed at a Heroic Action. A Heroic Action is a player vs. Game Master roll: each rolls a d20 and adds the appropriate ability modifier (for a roll against the environment the GM adds a default +2). The highest roll wins. Heroic actions can be used for any non-combat actions that would be contested by another creature.
SagaPoints
When a character does something amazing, succeeds or fails at a daring Heroic Action, or makes the other people at the table gasp in awe, the GM may award them a Saga Point. Players can use these Saga Points to reroll one die roll. At the start of the game night if a character has zero Saga Points, they are awarded one.
Magic uses mana instead of memorized spells. If you know the spell. And you have enough mana, you can cast it.
Here is a quick intro to finding your character. Answer these three questions and you will be in a good place to jump into a character for a one night adventure. The answers don’t have to be long, they should just provide a springboard to character creation.
Is your character a hero?
Do they do things out of the goodness of their heart, or do they have selfish motives? Do they want to fight for a better world, or is the world there to provide for them?
What is your immediate goal?
Is it money? Fame? Ridding the world of evil?
Are you merciful?
You have defeated most of the goblins. Only one is left, and they are begging to be spared. They have been bandits on the road, preying on innocent travelers, and even hurting some of them. What do you do?
Prep time should start 15 minutes before the game to help us solve any issues.
Challenge Rating: 7
Size: Large
Type: Aberration
Initiative: +1
Defense
Hit Points: 71 (8HD)
Armor Class: Armor Class:18 (-1 size, +1 Dex, +8 natural), touch 10, flat-footed 17
Saves: Fort +8 Ref +3 Will +6
Weaknesses: –
Offense
Speed: 20ft, burrow 20ft
Base Attack: +6
Melee: 2 claws +11 melee (2d4+6) and bite +9 melee (2d8+3)
Special Attacks: Pinsir Grapple
Sanity Effects: First encounter 1/1d8
Statistics
Abilities: STR 23, DEX 13, CON 19, INT 11, WIS 11, CHA 13
Skills: Acrobatics +1, Athletics +10, Awareness +1, Endurance +8, Knowledge +0, Persuasion +1, Spellcraft +1, Survival +0, Thievery +1
Talents: Great fortitude, Multiattack
Special Qualities:Darkvision 60 ft., tremorsense 60 ft.
Ecology
Environment: Underground
Organization: Solitary or Cluster (2-4)
Treasure: Standard
Pinsir Grapple
Hulking Horrors can grapple with their large pinsirs as well as their hands, as such they may make two heroic actions a round to grapple two different opponents or the same opponent twice. Grapples made at a 10ft range are always with the pinsir.
Human: +1 to any score
The most diverse race. Average lifespan is 60 years, though it is said that those of the Aradan kingdom lived longer (this is due to magic and medicine leading to fewer diseases and less sickness). They spread over Uteria more quickly than any race. The average family has 4-7 children—though many die of disease—causing their population to thrive and spread over the lands. The human population was decimated after the war, 700 years ago, but has now begun to thrive again, filling the cities and lands of the past.