Hulking Horror

Hulking Horror

Challenge Rating: 7

Size: Large

Type: Aberration

Initiative: +1



Hit Points: 71 (8HD)

Armor Class: Armor Class:18 (-1 size, +1 Dex, +8 natural), touch 10, flat-footed 17

Saves: Fort +8 Ref +3 Will +6




Speed: 20ft, burrow 20ft

Base Attack: +6

Melee:  2 claws +11 melee (2d4+6) and bite +9 melee (2d8+3)

Special Attacks: Pinsir Grapple

Sanity Effects: First encounter 1/1d8



Abilities: STR 23, DEX 13, CON 19, INT 11, WIS 11, CHA 13

Skills: Acrobatics +1, Athletics +10,  Awareness +1, Endurance +8, Knowledge +0, Persuasion +1, Spellcraft +1, Survival +0, Thievery +1

Talents: Great fortitude, Multiattack

Special Qualities:Darkvision 60 ft., tremorsense 60 ft.



Environment: Underground

Organization: Solitary or Cluster (2-4)


Treasure: Standard


Pinsir Grapple

Hulking Horrors can grapple with their large pinsirs as well as their hands, as such they may make two heroic actions a round to grapple two different opponents or the same opponent twice. Grapples made at a 10ft range are always with the pinsir.

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