Assign Abilities

Each character receives 33 points to spend on increasing their basic attributes. In this method, all attributes start at a base of 7. A character can increase an individual score by spending some of their points. No score can be reduced below 7 or raised above 18 at level 1.


  • Strength (STR) – This determines the amount of weight you can carry or lift, and how hard you can hit.
  • Dexterity (DEX) – Your quickness, agility, and reflexes, e.g., how swiftly you can dodge a missile.
  • Constitution (CON) – Your toughness, stamina, and general health, e.g., resistance to becoming sick.
  • Intelligence (INT) – A measure of your overall worldly knowledge and learning aptitude.
  • Wisdom (WIS) – A measure of your judgment and ability to discern risks and rewards.
  • Charisma (CHA) – This is your general likeability, determining the outcome of social situations.


Ability Score Bonus Description
7 -2 Significantly Below Average
8-9 -1 Below Average
10-11 0 Average
12-13 +1 Above Average
14-15 +2 Significantly Above Average
16-17 +3 Exceptional
18-19 +4 Extraordinary
20-21 +5 Incredible
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