This will be a 2.5-3 hour demo, with a focus on having fun. So don’t stress too much, you are not expected to have to know anything, and I am here to help you along and make sure you do just that; have fun.
Tech Stuff before the Game (preferably ASAP and not right before we play)
Download Fantasy Grounds Unity (Free Demo)
Available for PC and Mac. https://www.fantasygrounds.com/home/FantasyGroundsUnity.php
Fantasy grounds is a complete online campaign application, and I currently have all of SagaBorn programmed into it. It can look overwhelming, but don;t worry, I am here to help 🙂
Make a Fantasy Grounds Account
This is how you log into the server lobby to find the SagaBorn server.
Prepping before the Game (To do before the game session as prep)
Here is some basic knowledge that will be helpful if you haven’t played before, or if you just want an overview.
Characters have classes. There are three classes (Fighter, Mage, Scout) and 8 Paths. There are 6 choices in the demo, and they are detailed below.
Fighter – Classic warrior with a sword. Easy to play.
Berserker – A wild warrior, they go into fierce rages. Easy to play.
Ranger – A scout who specializes in ranged attacks, sneak attacks, and nature. Easy to play.
Rogue – A scout who is sneaky, opens locks, and backstabs. Easy to play.
Here are the most common playable species and their bonuses. Since this is a one shot, I won’t get into their individual cultures, but if you want a little more info, visit: https://www.darkreturn.com/encyclopedia/the-peoples/
Dwarf: low light vision 60’, +1 to Endurance (Misc. Mod.), +2 to knowledge checks on one of the following: stonework, woodwork, or metalwork
Half-Dwarf: +1 to a skill, low light vision 30’
Human: +1 to any skill (Misc. Mod.)
Faun: low light vision 30’, +2 to saves vs charm, animal friend (can use the spell Calm Animal as a standard action)
Specific things about the SagaBorn system.
When a character wants to do something different than a standard attack, such as tackle their opponent, they must succeed at a Heroic Action. A Heroic Action is a player vs. Game Master roll: each rolls a d20 and adds the appropriate ability modifier (for a roll against the environment the GM adds a default +2). The highest roll wins. Heroic actions can be used for any non-combat actions that would be contested by another creature.
When a character does something amazing, succeeds or fails at a daring Heroic Action, or makes the other people at the table gasp in awe, the GM may award them a Saga Point. Players can use these Saga Points to reroll one die roll. At the start of the game night if a character has zero Saga Points, they are awarded one.
Other things to get ready
Here is a quick intro to finding your character. Answer these three questions and you will be in a good place to jump into a character for a one night adventure. The answers don’t have to be long, they should just provide a springboard to character creation.
Is your character a hero?
Do they do things out of the goodness of their heart, or do they have selfish motives? Do they want to fight for a better world, or is the world there to provide for them?
What is your immediate goal?
Is it money? Fame? Ridding the world of evil?
Are you merciful?
You have defeated most of the goblins. Only one is left, and they are begging to be spared. They have been bandits on the road, preying on innocent travelers, and even hurting some of them. What do you do?
The Night of the Game
Prep time should start 15 minutes before the game to help us solve any issues.
- Join Discord and meet up in the SagaBorn Online Game Channel voice chat. I will be there to help with any technical difficulties.
- Run Fantasy Grounds.
- If the Check for Updates button has a red outline, click to update.
- Click the Join Campaign button
- Search for me in the Lobby: username mbielaczyc or the game name Following in the Footsteps
- Password: aradani1
- It will acquire the file list, which may take a few minutes.
- Choose character