Save the Witches – Notes

Goal: save the mages. get shem and kids out of Kowal. Meet biena at home.

What happened:

  • Novro 26th – burning of the witches
  • Met with Raff of Sons
  • Found that Kowal army has started recruiting for the first time a hundred years
  • Lesser Geas Red Guard Knight and 4 uthgard soldiers.
  • Daz found Amulet of Charmed protection. +5 vs charm and sleep magic
  • Xynx roll of 20 on all roof checks.
  • Mort and the Irregulars will take place in a full frontal assault.


Notable NPC’s (met, interactions, etc):

Raff of the Sons – met and “befriended”



  1. Escape though underden?


Scouting the area

Knowledge gained

    • Sewer entrance nearby
    • Uthgard and Kowal troops stationed nearby.
    • A new stage built for this
    • DC 15 awareness runes atop the pillar. DC 25 to see what it looks like.
    • Lots of citizens interested.


  • Sewers marked and familiar.


The Sons

  • Dc20 to convince them to help.
  • Shovel is there.
  • Raff, son of Drex is there. He is ranking officer.
  • What is the plan? Burn and run
  • What is the pay off?  1000gp
  • Buying black rock – 10 ounces 500gp


Black Rock – 50 gp per ounce – 1d8 damage per ounce. Highly volatile. Unstable. To use roll 1d12. Each ounce used gives the damage an additional 5’ of range.

  • 1 – Explodes while handling. Full damage to handler. DC 15 Reflex to take half damage
  • 2 – Implodes and causes itself to become inert.
  • 3 – 10 – Explodes as intended.
  • 11- Explodes as intended, add 10’ to the AoE
  • 12 – Double damage to intended target.


  • Can help scry.
  • Can’t leave house.
  • Magic wrap of non detection for Roe.
  • Summoned on dretch. Gave amulet and wrap.


  • Can’t directly interfere.
  • Most have left the city.
  • Mort and the irregulars are at the tavern.
  • Can provide escape route, but could be dangerous.

Mort @ half pint

  • Will help.
  • Whats the plan? Frontal assault
  • Whats the pay off? Friends and drinks.

Fleg Jennen

  • Sending out word to find out if and guards will look the other way.
  • (Guards will look the other way)


  • Fuel in sewers for burning our escapees

SagaBorn Review and Game Session with the Called Shot Podcast

The awesome folks at The Called Shot Podcast did a little side adventure in Atheles, showing off the SagaBorn RPG. It is a great run, and their show is a lot of fun! Be sure to check it out. They also have a great review at the end of the podcast for the SagaBorn system.

You can read the review and listen to the adventure here:

Thanks for the support and spread the word, we need more monster hunters!



The three stumble back into the warehouse, their faces covered in soot. Perrin and Xynx rush up.

“Wow, nice face paint! Can I get some?” Xynx asks.

“Are you all ok?” asks Perrin, his face serious.

“Ya, just some silly men in masks trying to burn down dwarf town.” replied Ruhm. His hands were stained with blood and ash “We stopped them.”

Jan walks forward. “Thank you for protecting my warehouse and all of Kowal.”

The three look up, echoes of “Hail the heroes of dwarf town” still echoing in their ears. Roe rubbed soot from his eyes, “Let’s hope it doesn’t come back to haunt us.”

The Children of the Light that you captured had been left tied up in front of the local city guard headquarters. The rest of the night was more calm, and the next day was chilly, but clear.

Banners whipped and cracked in the cold air in front of the Walled Tower. Guards in bright red armor stood on either side of the balcony dias. The Baron became visible as he strode out onto the balcony. His slim tall form was accentuated by a tight grey formal coat. This hair was slicked back, and his blue eyes seemed to see everyone in the crowd.

“Last night on Mooruk’s Night, as some call it, we saw large portions of the city destroyed. Citizens were hurt, property lost, the city scarred.”

“We live in strange times. Demons have come back to haunt us. Witches are among us. But long have the dwarves been a part of our city. Elflings have freely lived among our streets. And elves, though newly returned, offer us no danger. But last night a group of radicals took it upon themselves to hurt those who are a part of our city. This will not be tolerated. We will seek out these Children of the Light and we will wipe them from the streets. They will hang side by side in judgement. Kowal is being reborn. Our industry is returning. The North will make us prosperous again. And we, the people of Kowal, deserve  better than last night. May the rest of the festival of Mordreen be peaceful. Grace to you, and your ancestors during this time!” He held up both hands, and a brief smile played across his face. Then he turned and entered back into the dark recesses of the tower.

Perrin watched the street. The warehouse was safe enough during the day, and he always got antsy just sitting around. People went to and fro gathering sweets and breads, meat and vegetables for the upcoming feast. As he watched, two city guards strolled down the street. He tensed. They were across the avenue, but you never knew how sharp-eyed they were. They slowed for a moment in front of a poster, its worn edges showing it had survived many days of weather, the faces displayed were blurred but familiar. The word WANTED was still bright and bold though. With a flick of a wrist, one of the guards picked it off the wall and let it slowly glide down to the street, where it rested in a puddle and slowly drifted away til it plummeted down a sewer drain.

Perrin gave a half smile and turned back into the alley.

The building seemed empty. The door had been torn off, the tables inside broken and scattered. Ruhm entered slowly. “Hello?” He walked across the littered floor looking left to right. A soft footfall echoed on the stairwell. He placed his hand on his axe and turned. A woman, her one hand holding a knife and the other a bundle of clothes, stood there, her eyes filled with surprise.

“Oh, just the person I wanted to see. I wondered if you wanted a job since you know, we maybe messed up this one?” Ruhn smiled, a hint of guilt playing across his face.

Notes on the play session:

  • Vencel cast fireball in the basement hurting everyone and killing himself.
  • Shovel (Son of Silence) is taken to the city guard by Greel.
  • Saved the city guardsmen Gennen, Fleg. They swore they would remember the help.
  • Saved Dwygar and other dwarves.
  • Killed or captured some Children of the Light as they started fires or hurt dwarves.
  • Put out fires in dwarf town.
  • Were named the heroes of dwarf town.

Back to the Homestead

The iron door clanked shut.

“I don’t like having these cells down here,” said Thay.

Roe looked over, his eyes understanding, “I know. Neither do I. But we have to have some place to hold those who we capture. At least until we figure out what to do with them.”

A gruff voice came out from the barred door on the right. “Better just kill me. And yerselves. The Sons won’t take nicely to you killin’ our members.”

Roe glanced at that cell, then with worried eyes at the other, silent cell. Inside a skinny man, his hands and neck chained in iron, sat cross legged staring at the door with one unnatural metal eye.

“We have to contact Biena. She will know what to do.” Roe looked to his companions. They all nodded in agreement.

As they all filed out of the basement, Leshy held his backpack tight, the large tome inside seeming unnaturally warm.

Back to the city

Adventure Log
It was a long road back to the Den, but you have made it now. Martyn welcomed you back, and even gave Wanderers coins to your new companions. You are wanted magic users, so caution will mark your next few months in the city.

You are to visit the Warehouse district and pose as warehouse guards for Jan Melgrin.


  • The Factories are working again. Weapons and engines are being made. Factories started in full swing about a month ago.
  • A procession of elves from the north were welcomed into the Walled Tower this Fall and left 2 days later. That was before the factories started.
  • Steel has been shipping south as well.
  • The Red Guard seem even more on edge since the deal with the north.
  • The adventurers are wanted, though the search has died down since they have been gone for a month.


What to do.

  • Safehouse in a warehouse.
  • Stay low profile. Disguise in public.
  • Let things calm down a bit.
  • Cure Thay’s Curse
  • Travel to Dwarf Town and meet Dwygar

Things needed to remove the curse:

Removal of the Curse

  • Squid’s Ink
  • Tallow from an unmated male pig
  • Silver bowl with name of the cursed engraved
  • Blood of the Cursed
  • Blood of an Uncursed
  • Charcoal from an ancient oak

Best when Moons are waning, and in a place of power.

Coming Up:

October 31st, 5679 – Mordreen – Harvest End – As the leaves fall, and the harvest is reaped, it holds strong ties to the visualization of death. It is a festival in which people wear masks to hide from Kaldrath and Mooruuk, the gods of death. People also often spend time giving thanks to the spirits of their ancestors. In the east, there is the running of the light, where people run through the town late at night to scare away any evil spirits and hold the servants of Kaldrath at bay.
In the Morning a big feast is enjoyed by most as a remembrance of their ancestors.

Shadows of the Tower: Captured and Pursued

Both moons had started to rise as the day quickly turned to dusk. 

Thay sat with his back against the crumbling wall of the old house. “I just don’t feel right.”

Leshy bent over him, his long slender fingers working over Thay’s brown skin. “It seems the magical energies you released where uncontrolled. Strange. You have an… aura of wrongness. It is the best I can tell. Someone with more power then we must help define this.”

Perrin paced back and forth, peering out the cracks of the broken home. “And what do we do with him?” He pointed at the Orovari elf bound with rope. The Orovari’s eyes blazed behind his mask.

“Eat?” Xynx asked in all earnestness.

Roe rubbed his hand down his old shattered shield. “I don’t know. But we have to make a decision quick, I feel our time here is unsafe.”

Campaign Notes:

  • Thay is cursed, -4 to all rolls until Remove Curse is cast on him.

Shadows of the Tower: Dreams in the Dark

Roe awoke with a start. His hand reached reflexively for his shield, only to find the nightmare was true. His symbol of the order destroyed, crumbled in what could have been a death blow. Even knowing it served its purpose, it hurt. A smith must be able to fix it.

Dreams came back from some murky place in his half awake mind. A sound of someone shuffling to the left, Leshy rubbed his eyes, they looked more sunken than normal. Roe broke the silence, “Strange dreams? Me too.”

“Was she in them?” Leshy looked seriously at Roe.

Thay answered, rustling as he turned over, “The woman with the black eyes?”

Roe paused, “Yes. She helped us after we used the portal stone.” Roe pulled the green stone from his pouch. It still felt a little warm.

Perrin, who sat on against the wall near the door looks over. “I did not sleep, but there is something… Familiar about a woman with black eyes.”

Leshy was quiet, but his concerned brow furrowed deeper.

Thay looked off into the darkness. “She welcomed us, and told us she would always be there to guide us. She is who brought us here.”

“And she said there was something here for us to see.” Roe looked down at the stone.

Campaign notes

The temple of the valley

  • The Guard was left to leave
  • Portal stone was taken by roe

The ogre cave

  • Roe almost died and his legacy shield was destroyed

Shadows of the Tower Living Campaign: Investigating the Raiders

Intro into the adventure:

The Spring has been wet, and the forest smells of old leaves and damp soil. You have been sent into the wooded mountains to investigate disappearances. Farms have been raided. Merchant wagons have disappeared. The people are worried, so the Baron has hired the Wanderers to investigate. You were led to a base camp run by a squad of dwarves. Its leader, Mort, assigning each group a section of the mountains to investigate. Your job is to find the source of the raids, attain proof of the culprits, and return to Mort.

Adventure Epilogue

The adventurers returned to the dwarven camp, dragging behind them two large wormlike monstrosities. Behind the creatures came the freed farmers and merchants, they looked tired and frightened. Others from the camp rushed out to help the survivors.

Levi pulled his hood up, not enjoying the looks from the others in the camp. He moved to the shadows as they continued through the camp.

Mort, a grizzled dwarf came out from a large tent at the center of the camp when he heard the commotion. Oxton, in his usual brash manner, walked right up to the dwarf and clapped him on the back, “Welp, it seems we solved your problems. Peasants have been freed, we come back victorious, and the bards will sing our praises.”

Goldcloak sat down heavily on a stump near a campfire. His bandages were soaked with sweat and blood. Jer came close to inspect the bandages, but with a glance around thought better than to try and healing in front of so many eyes.

Lyla had already grown bored with the banter, and had wandered off somewhere in the camp.

Mort’s eyes grew wide when he saw the creatures they had drug into camp. Another dwarf, who was as broad as he was tall and missing an arm loosened his sword as he approached with Mort. “Well lads and lady, you did well to help these poor citizens, but it looks like our troubles have just begun. These are orlocks. And they haven’t been in these mountains for as long as the elves have been gone. This is bad news for us.”

Lyla popped up again, the small elfling somehow right next to Mort and poking the strange humanoid-faced worms with a stick. “They sure are ugly. And their lair stunk. These guys were cocooning some of the farmers when we found them. It was pretty gross. And not a single crystal or gem to be found in the whole place.”

The one armed dwarf drew his sword and with a swift motion pierced each creature’s skull with it. He looked to Mort, his hardened features growing more grim.

Mort motioned to some other dwarves, “Burn these things and send word to Kowal. There is going to be more trouble soon.”