Riddle House Players

Odrunus the Bard
Odrunus the Bard

The Riddle House Players are a bardic group that travels the lands around Kowal, delivering the latest news and performing the people’s favorite plays. Their large wagon is called the Riddle, and it is also their stage.

They have long been a part of Kowal. Since Odrunus joined the troupe, they have made more money than ever, and they attribute it to his leadership and his patron deity. 

Rivenhall Castle

Sitting high on a hill, Rivenhall was constructed by the dwarves as a defensive keep to guard over the city. It has been the seat of power for Ferryport since the city was founded. It was the home of Lord Glycyn until he was deposed. Now Glycyn sits in the dungeons below the keep, awaiting his fate.

Rob Bevaskin

A citizen of Kowal and owner of the Darkwinter Tavern. He was a solider in the Return Wars, fighting with other citizens against the ghuls and then the invading Tirens. He was then a merchant, known for delivering the goods on time, no matter the danger. He “retired” by opening the tavern.

Rogue

SagaBorn 1.5 Stats

Hit Die: d8

Class Abilities: DEX, WIS

A ranger might be a scout for a city guard, keeping the outer lands protected for their people. Or they might be a lone who finds peace in the seclusion of the rugged, wild lands. No matter their story, a ranger has certain skills specific to someone who spends much of their time in the wilderness.

Level Base Attack Bonus (BAB) Class Bonus Level Bonus*
1st +1 Sneak Attack (+1d6), Expert Tracker, Track Starting HD (Max), 1st Legacy Item, 10 Skill Points, 2 Talent Points 
2nd +2 +1 Skill, Evasion, Artful Dodger +1 HD, +1 HP, +1 Skill
3rd +3 Sneak Attack (+2d6), +1 Skill, Favored Enemy, Favored Terrain +1 HD, +1 Skill, 1 Talent
4th +4 +1 Skill , 1 Talent Point, Acrobatics +2 +1 HD, 2nd Legacy Item, +1 Ability, +1 Skill
5th +5 Advanced Skills, Sneak Attack (+3d6), +1 Skill, Improved Evasion +1 HD, +1 Skill
6th +6 +1 Skill , 2nd Favored Enemy, 2nd Favored Terrain +1 HD, +1 Skill, 1 Talent Point
7th +7 Extra Attack, +1 Skill, Sneak Attack (+4d6) +1 HD, +1 Skill, 3rd Legacy Item
8th +8 +1 Skill , Crippling Strike, Woodland Stride, Swift Tracker +1 HD, +1 Skill, 1 Talent Point, +1 Ability

*Level dependent, not class dependent. These skills are completely independent of Class Feature.

Level 1

Sneak Attack: Once per round on a successful hit you can deal extra damage to a target who is Flanked, has lost DEX bonus to AC, or is unaware of your presence. The weapon used must be a Light or Medium Melee Weapon, or a Ranged Weapon.

Expert Tracker: Roll 2d20 when using Awareness or Survival to hunt a target.

Track: To find tracks or to follow them for 1 mile requires a successful Survival check. You must make another Survival check every time the tracks become difficult to follow.

You move at half your normal speed (or at your normal speed with a -5 penalty on the check, or at up to twice your normal speed with a -20 penalty on the check). The DC depends on the surface and the prevailing conditions, as given on Table: Track DC.

Track DC

Surface Survival DC
Very soft ground 5
Soft ground 10
Firm ground 15
Hard ground 20

 

Very Soft Ground
Any surface (fresh snow, thick dust, wet mud) that holds deep, clear impressions of footprints.

Soft Ground
Any surface soft enough to yield to pressure, but firmer than wet mud or fresh snow, in which a creature leaves frequent but shallow footprints.

Firm Ground
Most normal outdoor surfaces (such as lawns, fields, woods, and the like) or exceptionally soft or dirty indoor surfaces (thick rugs and very dirty or dusty floors). The creature might leave some traces (broken branches or tufts of hair), but it leaves only occasional or partial footprints.

Hard Ground
Any surface that doesn’t hold footprints at all, such as bare rock or an indoor floor. Most streambeds fall into this category, since any footprints left behind are obscured or washed away. The creature leaves only traces (scuff marks or displaced pebbles).

If you fail a Survival check, you can retry after 1 hour (outdoors) or 10 minutes (indoors) of searching.

Level 2

Artful Dodger: Once per round use a free action as a move action. Useful to get into position or hide!

Evasion: If a ranger makes a successful Reflex save against an attack that deals half damage, the ranger takes no damage.

Level 3

Favored Enemy:  Always add Sneak Attack dice to damage, every time you hit an enemy target, no limit per round. They can also make skill checks to identify these creatures.

Ranger Favored Enemies:

 

Type (subtype) Type (subtype)
Animal Humanoid (goblinoid)
Construct Humanoid (Elfling)
Draconian Humanoid (Human)
Elemental Humanoid (Other)
Fey (Athelesian) Plant
Fey (Navirite, Aberration)* Undead
Humanoid (Dwarf) Vermin
Humanoid (Elf)  
Humanoid (Giant)  

*Encompasses creatures from the Navirim and Aberrations. 

 

Favored Terrain: In favored terrain, a ranger leaves no tracks, ignores difficult ground, and gains +2 to Initiative.

 

Favored Terrains 

Cold (ice, glaciers, snow, and tundra)
Desert (sand and wastelands)
Forest (coniferous and deciduous)
Jungle
Mountain (including hills)
Plains
Swamp
Underground (caves and dungeons)
Urban (buildings, streets, and sewers)
Water (above and below the surface)

Level 5

Advanced Skills: The Scout may select two Skills that can advance beyond rank 5 up to rank 9. Both of those Skills gain 1 additional rank.

Improved Evasion: If a ranger fails a save, they only take ½ damage.

Level 7

Extra Attack: You gain an additional attack each round.

Level 8

Crippling Strike:  If a Scout does Sneak Attack damage to a target, the target must make an Acrobatics Save DC 16, on a success the target moves at ½ speed for 1 round, on a failure the target may not take move actions for 1 round.

 

Woodland Stride: A ranger ignores all difficult ground magical or otherwise.

Swift Tracker: A ranger can continue to Track as a Free Action each round at maximum speed.

SagaBorn 1.0 Stats

Hit Die: d6

Class Abilities: DEX, CHA

The thief in the night, the rogue spends her time in the shadows making deals or pilfering valuables. A master of traps and stealth, silent and nimble, she is prepared for anything.

Level Base Attack Bonus (BAB) Fort Save Ref Save Will Save Class Bonus Level Bonus*
1st +0 +0 +2 +0 Sneak Attack +1d6, Trapfinder 1st Legacy Item, 5 skill points to start, 2 Talent Points
2nd +1 +0 +3 +0 Evasion Bonus Hit Point, +1 Skill Point
3rd +2 +1 +3 +1 2 Talent Points, Sneak Attack +2d6 All Resistances gain +1, +1 Skill Point, 1 Talent Point
4th +3 +1 +4 +1 Uncanny Dodge +1 Ability Point, +1 Skill Point, 2nd Legacy Item
5th +3 +1 +4 +1 Sneak Attack +3d6 +1 Deflection Bonus to AC, +1 Skill Point
6th +4 +2 +5 +2 Advanced Thieving All Resistances gain +1, +1 Skill Point, 1 Talent Point
7th +5 +2 +5 +2 Sneak Attack +4d6 Natural Armor +1, +1 Skill Point, 3rd Legacy Item
8th +6/+1 +2 +6 +2 Improved Uncanny Dodge,1 Ability Point, Sneak Attack +4d6 and Immobilize Enemy +1 Ability Point, +1 Skill Point

*Level dependant, not class dependant. These skills are completely independant of Class bonus.

Sneak Attack: A rogue can use a sneak attack on an enemy who is distracted, flanked, or flat footed.

Trapfinder: A rogue can search and disarm traps when the DC is over 20.

Evasion: If a rogue makes a successful reflex save against an attack that deals half damage if successful, the rogue takes no damage.

Incredible Dodge: A rogue is never caught flat footed.

Advanced Thieving: A rogue is never distracted while using her thievery skill. A rogue also has a chance (a “gut feeling”) of a trap up ahead before she even asks to search an area.

Improved Incredible Dodge: A rogue can never be flanked, or have a sneak attack performed on them.

Roleplaying Tools

Below are tools, gadgets, and webpages I use while running my games.

WEBPAGES:

  • d20pfsrd – Online resource for all Pathfinder rules.

PROGRAMS:

  • Maptool – A way to show maps, create maps, keep up with battles and more!
  • Combat Manager – A great way to keep track of monsters, players and initiative.
  • PC Gen – A free character creator with lots of options. It is also very easy to use and create quick NPC.s
  • Campaign Cartographer – I purchased this, and though I don’t use the program often, by purchasing it, you are allowed to use all the clip art that comes with it in other ways. So I often put together maps in Adobe Photoshop this way.

GENERATORS:

Ron Estrelli

Ron Estrelli

Stats:

  • Lvl5 Fighter: STR 14, DEX 11, Con 12, INT 13, WIS 10, CHA 12

 

At the age of 17, Ron joined the Ferryport Militia. His parents had passed from the red blight and hehad tried his hand at working the farm alone, but he could not keep up. He sold the farm and joined the Militia. He saved money from the work and well as his savings from selling his farm. After 3 years as a militiaman, he left and became a freelance caravan guard for the 3 years. He traveled south quite a bit, often to Southkeep and even some places within the desert of Jal Dur. During on of his few trips to Greyhelm, he was hired to recover an object from ruins within the mountains. This began his career as a tomb raiders and dungeon delver. He did this for 5 years amassing quite a bit of wealth, before his group was caught by some foul beast deep in an dungeon. Most of his party mates were slain, and he was badly wounded across his face, in which he almost lost both eyes. After this unfortunate event, he traveled back to Ferryport and bought the property that would become the Southgate Inn. This gate was always the gate he returned through on the way home, so it held personal nostalgia for him. He bought an old abandoned building, which was dwarven built in the early days of Ferryport. He added on a second floor with private rooms and opened the inn.

 

It has since become one of the most popular inns in Ferryport and he has had to expand the rooms into a second building across the street.

Root Golem

Root Golem

Challenge Rating: 3

Size: Medium

Type: Construct

Initiative: +3

 

Defense

Hit Points: 25 (3d10+10)

Armor Class: 17, flat-footed 14 (3 DEX, 4 Natural)

Saves: Fort +2 Ref +3 Will +1

Weaknesses: Slashing weapons, fire

 

Offense

Speed: 30’

Base Attack: +4

Melee: 2 Slams +7 (1d6+3 plus grab)

Ranged: –

Special Attacks: Grab, strangle (1d4+3)

Sanity Effects: –

 

Statistics

Abilities: STR 16, DEX 16, CON -, INT -, WIS 10, CHA 1

Skills: Acrobatics, Athletics,  Awareness, Endurance, Knowledge, Persuasion, Spellcraft, Survival, Thievery

Talents: –

Special Qualities: DR 1 / slashing, Immune: construct traits, fire does x2 damage

 

Ecology

Environment: Any

Organization: Any

 

Treasure: None

 

Grab

When hit with an attack that also does grab, the attacker and defender must roll a heroic action. If the defender loses, they become grappled. They must succeed at a Heroic Action during their turn to free themselves.

 

Strangle

 

If an opponent is being grappled by the root golem it may golem deal 1d4+3 points of damage with a successful Heroic Action, as a free action. Heroic action to escape.

 

Saga

Adding to Your Saga

After each adventure, the players retell their most heroic moment, which is added to their Saga. It is up to the Game Master to determine Level Advancement, but a player should add a line to their Saga for each level.

The Saga is what the players are creating, the stories of their characters, within the overarching storyline the GM has crafted. What the heroes do within that storyline is what makes them legendary. A Saga could be more than just heroic battles—it could be a fumble so awkward that it is miraculous anyone survived, or that a silver tongue was more powerful than a sword in a saving the party from certain doom. Your Saga is what makes this your game.

SagaBorn

Those who are born and strive to shape the world around them. The heroes who create the Sagas.

Gaming

SagaBorn Roleplaying System 
The SagaBorn Roleplaying System was created as a simplified system for the Dark Return setting. Its goal is to present a system that is simple, streamlined and efficient. It is meant to encourage more storytelling and epic action, than browsing through rule-books and arguing over what is “allowed”

SagaBorn BRP D100
SagaBorn D100 Game System based on Chaosium’s Basic Roleplaying System
SagaBorn Roleplaying Game – v. 1.5 A revised old-school d20 RPG system.
SagaBorn Limited Edition
SagaBorn 1.0 the 2017 indie d20 RPG system.