Clay Golem

Golem, Clay Challenge Rating: 10 Size: Large Type: Construct Initiative: -1   Defense Hit Points: 90 (11HD) Armor Class: 22 (-1 size, -1 Dex, +14 natural), touch 8, flat-footed 22 Saves: Fort +3 Ref +2 Will +3   Offense Speed: 20ft Base Attack: +8 Melee: 2 slams +14 melee (2d10+7 plus cursed wound) Special Attacks: … Read more

Cockatrice

Cockatrice Challenge Rating: 3 Size: Small Type: Magical Beast Initiative: +3   Defense Hit Points: 27 (5HD) Armor Class: 15, touch 15, flat-footed 11 (+3 Dex, +1 dodge, +1 size) Saves: Fort +4 Ref +7 Will +2 Weaknesses:   Offense Speed: 20ft, fly 60ft (poor) Base Attack: +5 Melee: bite +9 (1d4–2 plus petrification) Special … Read more

Combat

Combat Character Round: Single Actions: Attack (characters can only attack once per round) Cast a spell (pay attention to casting time of individual spells) Heroic Action Move Action (can be split with another single action) Standard Action (open a door, kick over a table) Stabilize   Action definitions   Attack – Using their base attack. … Read more

Companions

Called a thieves guild by some in Kowal, the companions see themselves as a specialized workforce for hire. Sure, they may be hired to relieve someone of a valuable item, but they also provide spying and infiltration for the nobility and governing body of Kowal. They are allowed to exist because they are beneficial to … Read more

Conditions

Conditions   Bleed – A creature that is bleeding takes the amount of damage listed at the beginning of its turn. Bleeding can be stopped by a DC 10 Survival check or through the application of any spell that cures hit point damage Blinded – The character cannot see. They take a -2 penalty to … Read more

Crane Company

Crane Company Mercantile is a trading companies that trades up and down the Weron River. They have a lot of funding and a wide trade network.  They are also well known for the collection of ancient art and artifacts. They often sell and trade these goods to the rich and powerful of Uteria.

Craven’s Hollow

Craven’s Hollow is home to outcasts, thieves, and the unwanted. The home of those who want to escape notice. Many did not choose this residence, but the small group of ramshackle buildings welcome any who do not have any other place. Once it was Tower Five, the last defensive line of the Kowal barony. It … Read more

Creature Compendium

Creature Compendium: A Guide to Hunting the Monsters and Creatures of Atheles by Etahn Belbane and Delgon Monsters have invaded our lands. People are scared. And it is our job to help them. I have compiled many notes throughout my years of hunting, and now I will share these with you, so you can hunt … Read more