Jan Melgrin
Merchant trader. Many different items importing and exporting.
Melgrin’s Warehouse is a small warehouse in the factory district.
Jan Melgrin
Merchant trader. Many different items importing and exporting.
Melgrin’s Warehouse is a small warehouse in the factory district.
An Uthgard governmental body, it studies magic and licenses the ability to use it.
It is divided between the Divine Academy which is run by the Unelesia Orthodox Church and the Arcane Assembly which is run by appointed officials and mages.
The Arcane Assembly mages are also called the Nulthari.

Role in Story: minor NPC
Occupation: Leader of the Irregulars Mercenary Company
Motivations:
Physical Description: Large nose, eyes close together. Salt and pepper beard. Tattoo around left eye.
Personality:
Loud and boisterous. He fills the room with his voice and is unaware of how strong his personality is.
Habits/Mannerisms:
He rubs his belly a lot while speaking.
Background:
Morts parents left Greyhelm because the church did not approve of their love. His fathers settled in Kowal as dwarf town here was much more open minded. His one father got sick and Mort took up adventuring for money.
His adventuring group morphed into the Irregulars.
Internal Conflicts: Loyal to the people of Kowal, but not its political machinations.
External Conflicts: Wanted by the Red guard now.
Notes:
Mort
Defense
Offense
Statistics
Equipment
Name QTY LBS
Longsword 1 4 lbs.
Chainmail (Legacy Armor) 1 40 lbs. Special: +1 enhancement bonus to armor class, DR 2/-
Buckler 1 2 lbs.
Backpack 1 2 lbs.
Bedroll 1 5 lbs.
Caltrops 1 2 lbs.
Chain (10′) 1 2 lbs.
Grappling hook 1 4 lbs.
Hammer 1 2 lbs.
Lock (good) 1 1 lb.
Waterskin 1 4 lbs.
Healer’s kit 1 1 lb.
Composite Shortbow (Legacy Weapon) (2 lb.)
Total Weight Carried: 71 lbs.
Current load: Light
Encumbrance
Light: 116 lbs.
Medium: 233 lbs.
Heavy: 350 lbs.
Librarian Council member
Physical Description: Naru is 5′ 10″ pale skinned Uthgardian. He has a thick accent, his smile is disarming. He dresses in the style of the librarians, an embroidered Grey robe.
Personality: He is a little short with answers, and you can tell he enjoys being clever.
[private role=”administrator”]
Role in Story: Major NPC
Occupation: Librarian Council member. Spy for Cerberos
Motivations:
Habits/Mannerisms:
Background:
Naru’s parents were wylders. They dabbled in whatever magic helped them survive the harsh wilds. Eredar found them and sentenced them as ravagers. They were silenced and left to be. Naru tried to take care of them, but without their magics, their farm suffered and he watched them starve to death.
A member of Cerberos found his farm after news of witches silenced spread through the countryside. Pulled the young Naru crying from the small empty farm, he trained him in the ways of the arts and indoctrinated him into Cerberos.
He has become a powerful Luminar, though he hides this and pretends to be much weaker than he is.
Internal Conflicts: He still bears the scars of his parents death. His anger at those who punish magic users is apparent.
External Conflicts:
He hates the power system in Kowal and works to pull it down. Asmoden has promised that Armagedecron will be used to rip the Red Guard from their keep when he is summoned.
Notes:
Level 8 Luminar
[/private]
A place for the mentally troubled. It has a long history of abuse, tragedy, and even rumored to be haunted.
The inn is tall for a two-story building. Its stone walls have aged from the weather. The two large metal doors open easily into a large common room. A quick look around shows an assortment of people, and all the tables and chairs are taken, save for a round table in the corner, near the hearth.
Innkeeper Baralt (Commoner 1): Owner of the tavern. He is pudgy and a big beard hangs below a smile that splits his face.
Menu:
Overnight prices:
Nulthari is the name given to the mages who are a branch of the Ministry of the Arts called the Arcane Assembly. They look to gain power over life, to end suffering and disease, and conquer death. Some see this as an avenue to power, others see this as a way to stop the pain of those suffering. They also claim to be able to commune with the dead, but many believe that they are only speaking with those of the Navirim or the Between.
In the 3rd Age the Nulthari were the advisors to the Warlock King and were the chief strategists of the invasions to the South and West (The Great War). They perfected extending life and healed many diseases that the people suffered.
They also used ravaging magics to win the war leaving the world scarred.
In the 4th Age, the Nulthari are part of the Ministry of the Arts and publicly model themselves after the good parts of the Nulthari from the 3rd Age. Though in any institution power reigns and many within their ranks once again search for answers over life and death. They also seek knowledge of their ancestors’ destructive and powerful magics.
The Church is located in one of the most ornate buildings in all of Kowal, since the fall of the Greystone, the only building taller is the Duke’s Walled Tower. It is run by Archbishop Nicon Vassium, a new appointee from the head oft he church in Arnlord. He is a charismatic leader, though strict in his views and leadership. Many of the churches followers adore the new handsome leader, and attendance has almost doubled as of late.
The Church is now aligned with the Ministry of the Arts. It commands the Red Dragoons, sending them out to enforce the religious law of Uthgard.
The church was run by the Archbishop Gunderlan before the Catastrophe of the Greystone. He was a staunch advocate for the control of magic and a direct advisor to Baron Zadeku. He was badly injured during an uprising and was rarely seen in public afterwords. Many believe he perished that day or during the Catastrophe.
Krasmir Praks – Mayor, Loyal to his villagers. Dislikes Uthgard and Fort Utliest. Owner of the Pewter Pot.
Venbon the Ferryman
The Pewter Pot – tavern, apothecary, library, and inn. 4 stories: 1st is tavern, 2nd is rental rooms, 3 and 4 are private residences.
Krasmir and Estera Praks – Owner
The wood of this inn is old and gray. Small lanterns fill the cramped but cozy hall. All tye walls, doors and shelves seem slightly off kilter, but this gives it a homey feel. A long bar along the back wall runs the length of the building. The shelves behind the bar are littered with bottles of all shapes. The rest if the walls have shelves lined with books.
Estera has copies of the Creature Compendium I and a hand-made copy of the Creature Compendium II.
Breakfast
Chicken eggs, Soft cheese, Apple; 3sp
Lunch
Leg of mutton, Green beans, Strawberries; 4sp
Supper
Pork Sausages, Corn, Coarse rye bread, Rice pudding; 5sp
Snack
Duck eggs, Strawberries, Rice; 2sp
The general store and black smithy
Olivera Vilkowske – Owner
60% purchase
100% cost
Paranon was a small town of the Aradan Kingdom. It was destroyed during the Great War. Little is left save for ruined walls and overgrown roads.
The keep of Paranon was almost completely erased by the mages of Uthgard, calling down fires from the heavens to destroy their foe. Despite this ravaging magic, the area is free of most radiation.
Map available on my Patreon.