The Den

The Den is the nickname for the Wanderers Hall in Kowal. The guildmaster in Kowal is Martyn Czemiel, a charismatic, if flamboyant man. His lieutenant is Garric Loshuul a quiet but friendly man. Both have retired from “the road” and happily help others find their calling in the wilds.

The Den is a welcoming place, everything inside made of old polished wood, and the fire is always burning. If you have a Wanderers Coin, then you are always welcome, and there is plenty of space in the common room or the upstairs to pass the cold Kowal nights.

Some say that there are a couple of secret passages in the den that lead not just into the sewers of Kowal, but deeper, into the darker underpass of Atheles. Of course, Martyn and Garric just laugh when anyone asks about them.

The Den - First Floor

The Den – First Floor

The Red Night

On Novro 21st, 5704 the Red Guard locked the city of Kowal under martial law. 

Due to overt activity of heretics and magic users, the Red Guard declared control over the city. A citywide curfew was instilled, as well as some house to house searches.

The Red guard led massive raids on multiple safehouses of “witches”. 

Aftermath:

A mass exodus of the city as fear of being declared a heretic spreads though the citizens. The Red Guard struggle with the turmoil in the city as a group, nicknamed the Heroes of Dwarftown, disrupted a ceremony of burning some heretics at the Grey Court. Parts of the city were set on fire, the Baron publicly denouncing the Red Guard, and the apparent death of the Archbishop Gunderlan. 

Looking for a safe haven, many flee to Elmhearth, as news of a refugee camp and sanctuary spread.

 

The Squats

Small square buildings on the city’s edge were once the grand idea of the city to house newcomers as they settled in the city for jobs. Once they had earned some cash, these newcomers would move to another ward. As the city declined, this became a section of town that was neglected and forgotten. The Tower did not ever tax these dwellings, so they grew and became a ward in their own right. Now people live here to avoid the taxes and oversight of the other wards.

Tiren

Tiren

Country

Government: Military Regional

Economic System: Capitalism with heavy taxes

Population: Moderate, Dense

Notable NPC’s:

Notable Places: Tir (Tyr), Kamric, Harun, Dorn

Cariek, Arun

Ruled by region, sultans. Sultans are appointed from the military.  The military is the Vicaries.

Exports : Wine, granite, textiles, 

Magic: Open

The good: tolerant of religions, race, and culture. Gender equality

The bad: violent culture. Sports and entertainment are violence oriented. War is a cultural imperative. 

Overview:

Tiren, the Kingdom of the rising sun, dominates the coastal region of the Eastlands. Its vast landscape is populated by many peoples, each governed as a small kingdom ruled by a militarily elected sultan.

The country is rich and its people live in comfort compared to some other regions. Engineering and mathematics are considered as holy as the gods, making cities and towns well designed, clean, and efficient. Laws are fair, but strict, with a constitutionally built judicial and punishment system. 

Most of the people are of a darker brown complection, with dark straight hair. They favor light clothing made of silks and linen, though in winter furs and leather are common. The men favor a look with a long mustache, while women favor dark eye make ups and braided hair. All wear large wrapped fabric headpieces, often adorned with silver or gem jewelry. 

The culture is healthy, as must have a balanced diet due to well established trade route throughout the realm. 

Tyrians are also known for their sailing, and they trade all across Atheles. 

From Jarin Plainswalker

Tiren

This Kingdom has formed since the era of Aradan and is quite strong. It controls the access to the sea and has a brisk trade with the Far eastern lands.

Of note, the kingdom of Tiren is the only place in the east that a settlement of Elves live, though the exact location of this city is unknown. The small city is build among the cliffs and views the Inner Sea. This is in honor of Dalimar Gorfiriand, who led the elves against Kaldrath and helped lock him away. The prison was locked by the five Fengal Stones, one of which was given to Dalimar, who then went across the Inner Sea to safe guard the lands of the west.

 

History

  • 4276 A warlord, Tyrimous, leads a strong calvary starts to bring together the small kingdoms of the northeast.
  • 4285 Tyrimous officially forges the coastal nation of Tiren.
  • 5368 Empire of Zhouyin invade over the sea. 
  • 5370 Tyr falls under control of their empire. 
  • 5379Lands of the Eastlands (Old Aradan and Uthgard) fall under the control of Zhouyin.
  • 5402 The beginning of the Plague. The Zhouyin Empire falls in disarray. Many return back over the sea, and have not been heard from since.
  • 5519 A peaceful trade contract is signed between Tiren and Zhouyin.
  • 5629 The Third plague ravages Atheles, leaving the cities and kingdoms separated and superstitious
  • 5647 In a bid to consolidate power, Sultan Emel declares war against the city states of Uthgard and the Free Cities.
  • 5656 Sultan Emel dies in his sleep, the other sultans declare peace.
  • 5711 Current day.

Uthgard

Uthgard is the kingdom of the North East lands of Atheles.

It is currently ruled by a young king, Gundram Baleband,  who has aligned himself with the Unelesia Church and the Orovari. The cold winters have left his people starving, and he looks to expand his powers to the South to gain farmlands and taxes.

Region:

Southwest – Duchy of Ornund

Kowal

Verien

Verien was a young guardsman of Kowal. He was very charismatic, though he was often quiet and solitary. He was friends with Damien, Gunderlan, and Heilman, who all became powerful men in the region.

He disappeared when he was in his mid 20’s and none know where he went.

Wanderers

The Wanderers

About 500 years ago, while the world was yet reeling from the Great War, the Wanderers were formed in the city of Borden to help bring the people together again. They became known as saviors and heroes as they brought news, recovered old technology, and comforted people with hope for a greater good in a dark time. Now, the Wanderers still do much of the same, but as the lands have become less dangerous, they have started exploring deeper and deeper into the darker places of Uteria, bringing back horrifying tales and strange magical artifacts.

The Wanderer’s Coin

The Wanderer’s Coin

 

The Wanderer’s Coin

When a person is accepted into the Wanderers they receive the Wanderer’s Coin. This is shown at any Wanderer Guildhouse to gain access to a warm meal and a place to sleep.

Willem Godowsky

Willem Godowsky is a citizen and hero of Kowal.

 

History

Father was an acquaintance of Martyn. Family killed by a wild mage. Joined the Red Guard to make a difference. He recently saw a wizard heal a person hurt by a horse cart, and saw questionable stuff within the Red Guard making him reevaluate his views.

5606 – Joined with the heroes of Dwarftown and became un understudy of Roe. During the Catastrophe of the Greystone, Willem evacuated and saved many Kowal citizens. He does not remember the exact events, but he knows Roe is gone and hopes to one day reunite with his mentor.

Yorik

  • Statistics: Crime 1; Danger 3; Economy 5; Law 4; Knowledge 3; Magic 6
  • Highest Stat is 10, lowest 1 
  • Size: Village
  • Government: Mayoral
  • Economic System: Capitalist
  • Population: 121

The small village of Yorik is to the northeast of Kowal. It is a close knit community that is distrustful of Duke Zadeku. The village has been protected from sickness and famine by old Miss Hartley. They have a more moderate view of magic due to miss Hartley’s “use” of it.

 

Notable NPC’s:

  • Mayor Bram Hartley: Bumbling, but smart and happy.
  • Old miss Filla Hartley (Mayor’s Mother): Friendly, motherly.

 

 

Notable Places:

The Mother’s Milk – Tavern

Owner Gildenstern – Faun (flirtatious, warm)

Booker for adventurers.

Omfoodle’s Shop – General Store

Owner Vim Omfoodle – Elfling Family

Pleasant Iron – Smithy

Cal Hartman – Ex-guard. Dislikes Red Guard