Ranger

Hit Die: d8

Class Abilities: DEX, WIS

A ranger may be a scout for a city guard, keeping the outer lands protected for his people. Or he could be a loner, who finds peace by himself, even in the rugged wild lands. No matter their story, a Ranger has certain skills that benefit one who spends much of their time in the wilderness.

Level Base Attack Bonus (BAB) Fort Save Ref Save Will Save Class Bonus Level Bonus*
1st +1 +2 +2 +0 1st favored enemy, Track 1st Legacy Item, 5 skill points to start, 2 Talent Points
2nd +2 +3 +3 +0 1 Talent Bonus Hit Point, +1 Skill Point
3rd +3 +3 +3 +1 1st favored terrain All Resistances gain +1, +1 Skill Point, 1 Talent Point
4th +4 +4 +4 +1 Hunter’s bond, 1 Ability Point +1 Ability Point, +1 Skill Point, 2nd Legacy Item
5th +5 +4 +4 +1 2nd favored enemy +1 Deflection Bonus to AC, +1 Skill Point
6th +6/+1 +5 +5 +2 Dazing Strike All Resistances gain +1, +1 Skill Point, 1 Talent Point
7th +7/+2 +5 +5 +2 Woodland stride, Stag’s Reflexes Natural Armor +1, +1 Skill Point, 3rd Legacy Item
8th +8/+3 +6 +6 +2 Swift tracker, 2nd favored terrain,  Ability Point +1 Ability Point, +1 Skill Point

*Level dependant, not class dependant. These skills are completely independant of Class bonus.

Favored Enemy:  A ranger receives a +2 to hit and a +2 to damage vs a favored enemy. They may also make skill checks to identify these creatures.

Ranger Favored Enemies:

Type (subtype) Type (subtype)
Animal Humanoid (goblinoid)
Construct Humanoid (Elfling)
Draconian Humanoid (Human)
Fey (Uterian) Plant
Fey (Navirite, Aberration)* Undead
Humanoid (Dwarf) Vermin
Humanoid (Elf)  
Humanoid (Giant)  

*Encompasses creatures from the Navirim and Aberrations.

Track: Using the survival skill, a ranger can try to track anything that has passed nearby.

Favored Terrain: A Ranger picks a type of terrain that he has become an expert in. When he is in the favored terrain, he leaves no tracks and gains +2 to initiative and survival skill checks.

Hunter’s Bond: A ranger may choose to receive the Animal Companion Talent, or he may choose to form a pack with his companions. Those who hunt with the Ranger receive his bonus against his favored enemies.

Crippling Strike:  The ranger cripples the opponent with a successful attack. The creature can not move the next round.

Woodland Stride: Dense undergrowth, thorns, briars, etc do not affect the ranger’s movement. Magical or enchanted growth still affects the ranger.

Stag’s Reflexes: Grants +2 enhancement to AC as a dexterity bonus. Ranger must focus for one round. Lasts 30 minutes. Can be used once per day.