Hit Points: 31 (7HD)
Armor Class: 19, touch 16, flat-footed 14
Saves: Fort +4, Ref +12, Will +3
Base Attack: +5
Melee: Woe – legacy short sword +11 (1d6+2), dagger +11 (1d4+2)
Ranged: Crossbow +10 (1d8)
Abilities: STR 13, DEX 20, CON 10, INT 12, WIS 9, CHA 13
Skills: +8 Acrobatics, +2 Athletics, +4 Awareness, +1 Endurance, +1 Knowledge, +5 Persuasion, -Spellcraft, +0 Survival, +12 Thievery
Talents: Advantage, Blind Fight, Investigator, Stealthy, Weapon Dexterity
Equipment: Spyglass, Legacy Short Sword, 2 Daggers, Crossbow, 12 bolts,
The head of the Wanderers in Kowal. Skinny, scarred, patch over one eye. Bright white teeth. Tyrian silks and leathers. Jewelry. Scruffy. Hair in a top knot, shaved sides – hair and eyes dark brown. Irreverent.
It is said that Martyn never said no to anything. Adventure, drink, food or … company. And he is just as open to those who want to join the ranks of the Wanderers. If you have what it takes, then he grants you your Coin with a wink. If you find you are not cut out for the road, Martyn will do his best to find you work among the many shops of the city of Kowal.
Martyn was a long time messenger for the Wanderers, traveling from Bordon to Olsztyn to Kowal. He even led some deep explorations into the old Aradan Kingdom, which is where he lost his eye. He claims a demon jumped up and bit it right out of its socket. But only after a mad bout of lovemaking.
He suffered an injury to his leg which made traveling much more difficult, so he settled down and took over the post in Kowal from his old mentor Terrin.
He was traveling companions with Biena, Grael, and Marc.
Adventurous, Loyal, Quirky
Bladeturner – Leather Armor – A suit of armor which was given to him as a gift from Marc. It is of masterwork quality, and is well worn and well taken care of. Damage Reduction 2 and +1 to AC.