Challenge Rating: 7
Type: Navirite Fey
Hit Points: 84 (8HD)
Armor Class: 20, touch 13, flat-footed 17 (+3 Dex, +7 natural)
Saves: Fort +7 Ref +9 Will +10
Weaknesses: cold iron
Speed: 30 ft., fly 50 ft. (average)
Base Attack: +8
Melee: 2 claws +11 (1d6+1)
Special Attacks: energy drain, profane gift
Abilities: STR 13, DEX 17, CON 20, INT 18, WIS 14, CHA 27
Skills: Acrobatics +7, Athletics +1, Awareness +2, Endurance +5, Knowledge +5, Persuasion +10, Spellcraft +10, Survival +2, Thievery +3
Special Qualities: DR 10/cold iron; Immune electricity, fire, poison; Resist acid 10, cold 10; Change Shape (alter self, Small or Medium humanoid)
Organization: solitary, pair, or harem (3–12)
A succubus drains energy from a mortal she lures into an act of passion, such as a kiss. An unwilling victim must be grappled before the succubus can use this ability. The succubus’s kiss bestows one negative level. The kiss also has the effect of a suggestion spell, asking the victim to accept another act of passion from the succubus. The victim must succeed on a DC 22 Will save to negate the suggestion. The DC is 22 for the Fortitude save to remove a negative level. These save DCs are Charisma-based.
Once per day as a full-round action, a succubus may grant a profane gift to a willing humanoid creature by touching it for 1 full round. The target gains a +2 profane bonus to an ability score of their choice. A single creature may have no more than one profane gift from a succubus at a time. As long as the profane gift persists, the succubus can communicate telepathically with the target across any distance (and may use her suggestion spell-like ability through it). A profane gift is removed by dispel magic. The succubus can remove it as well as a free action (causing 2d6 Charisma drain to the victim, no save).