Beh’ul
Challenge Rating: 2
Size: Medium
Type: Fey (Navirite)
Initiative: +3
Defense
Hit Points: 22 (2HD)
Armor Class: 16 (+3 DEX, +2 Natural, +1 Dodge)
Saves: Fort 1 Ref 6 Will 3
Weaknesses: Salt, silver, enchanted weapons
Offense
Speed: 30
Base Attack: +3
Melee: Short Sword +4 (1d6+1)
Ranged: Shortbow +6 (1d6)
Special Attacks: —
Sanity Effects: First encounter, witnessing the Leave Undead ability 0/1d3
Statistics
Abilities: STR 12, DEX 16, CON 12, INT 10, WIS 9, CHA 10
Skills: Acrobatics +1, Athletics +3, Awareness 0, Endurance +1, Knowledge 0, Persuasion 0, Spellcraft –, Survival -1, Thievery +4
Talents: 1 point or recommended: Dodge
Special Qualities: Possess (DC13 Will), Incorporeal Form, Leave Undead
Ecology
Environment: Any
Organization: Singular or clutch (4-10)
Treasure: As per possessed Creature.
Possess
A beh’ul can possess the body of a living or dead humanoid. They must be in incorporeal form to attempt to possess the creature. Once per day, a living creature can try a will save to expel the beh’ul.
Incorporeal Form
A beh’ul can leave the host body it possesses at any time. The only way to trap a beh’ul in a body is with a circle of salt, or with a runed circle. This form looks like a green mist. A beh’ul only takes damage from silver (or enchanted weapons vs navirite fey) in incorporeal form.
Leave Undead
If a beh’ul’s vessel is killed while it is possessed, the beh’ul is expelled, but the body of the slain returns to life as a zombie with the hit points and Base Attack it had as the possessed beh’ul.
As a Template:
As per possessed creature plus:
CR +1
HP +20 (2HD)
AC +2 (Natural)
BAB +3
+Beh’ul special qualities.