Beh’ul

Beh’ul

Challenge Rating: 2

Size: Medium

Type: Fey (Navirite)

Initiative: +3

 

Defense

Hit Points: 22 (2HD)

Armor Class: 16 (+3 DEX, +2 Natural, +1 Dodge)

Saves: Fort 1 Ref 6 Will 3

Weaknesses: Salt, silver, enchanted weapons

 

Offense

Speed: 30

Base Attack: +3

Melee: Short Sword +4 (1d6+1)

Ranged: Shortbow +6 (1d6)

Special Attacks: —

Sanity Effects: First encounter, witnessing the Leave Undead ability 0/1d3

 

Statistics

Abilities: STR 12, DEX 16, CON 12, INT 10, WIS 9, CHA 10

Skills: Acrobatics +1, Athletics +3,  Awareness 0, Endurance +1, Knowledge 0, Persuasion 0, Spellcraft –, Survival -1, Thievery +4

Talents: 1 point or recommended: Dodge

Special Qualities: Possess (DC13 Will), Incorporeal Form, Leave Undead

 

Ecology

Environment: Any

Organization: Singular or clutch (4-10)

 

Treasure: As per possessed Creature.

 

Possess

 

A beh’ul can possess the body of a living or dead humanoid. They must be in incorporeal form to attempt to possess the creature. Once per day, a living creature can try a will save to expel the beh’ul.

 

Incorporeal Form

 

A beh’ul can leave the host body it possesses at any time. The only way to trap a beh’ul in a body is with a circle of salt, or with a runed circle. This form looks like a green mist. A beh’ul only takes damage from silver (or enchanted weapons vs navirite fey) in incorporeal form.

 

Leave Undead

 

If a beh’ul’s vessel is killed while it is possessed, the beh’ul is expelled, but the body of the slain returns to life as a zombie with the hit points and Base Attack it had as the possessed beh’ul.

 

As a Template:

As per possessed creature plus:

 

CR +1

HP +20 (2HD)

AC +2 (Natural)

BAB +3

 

+Beh’ul special qualities.

Posted in .