Zombie
Challenge Rating: 1/2
Size: Medium
Type: Undead
Initiative: -1
Defense
Hit Points: 16 (2d12+3)
Armor Class: 11 (-1 DEX, +2 Natural)
Saves: Fort +0 Ref -1 Will +3
Weaknesses: Head wounds/slashing, Slow
Offense
Speed: 20
Base Attack: +1
Melee: Slam +2 (1d6+1)
Ranged: –
Special Attacks: –
Sanity Effects: First Encounter 0/1
Statistics
Abilities: STR 12, DEX 8, CON 0, INT 0, WIS 10, CHA 1
Skills: Acrobatics -1, Athletics 1, Awareness 1, Endurance -, Knowledge -, Persuasion -, Spellcraft -, Survival 0, -1 Thievery -1
Talents: Toughness
Special Qualities: DR 5/Slashing or head wound, darkvision 60’, Charge
Ecology
Environment: Any
Organization: Any
Treasure: None
Slow
A zombie is slow moving, so it can only take one action per round.
Charge
A zombie can charge forward in a straight unhindered line and attack as a full round action.