Spells

Spells of Uteria

 

0 Mana Spells – Zero mana spells can be cast at no cost to the mage

 

  • Arcane Mark Inscribes a personal rune (visible or invisible).
  • Daze  Creature loses next action.
  • Ghost Lights Figment torches or other lights.
  • Detect Magic Detects spells and magic items within 60 ft..
  • Detect Poison Detects poison in one creature or small object.
  • Ghost Sound Figment sounds.
  • Mystic Compass The caster discerns north.
  • Light Object shines like a torch for one hour.
  • Magic Hand 5-pound telekinesis.
  • Mend Makes minor repairs on an object.
  • Open/Close Opens or closes small or light things.
  • Minor Trick Small tricks or sounds.
  • Resistance Subject gains +1 on saving throws.

 

1 Mana Spells – One mana spells have a base cost of 1 mana point

 

  • Alarm Wards an area for 2 hours/level.
  • Animate Rope Makes a rope move at the caster’s command.
  • Blessberry Enchants 1d4 fresh berries. Gain +1 on attack rolls and +1 to Saving Throws
  • Call the Wind Burst of wind causes 1d4+1, 25’ range.
  • Calm Animals Calms 2d4 +1/level HD of animals, beasts, and magical beasts.
  • Cause Fear One creature flees for 1d4 rounds.
  • Charm Person Makes one person the caster’s friend.
  • Chill Touch 1 touch/level deals 1d6 damage and possibly 1 Str damage.
  • Dream Call Knocks unconscious, blinds, or stuns 1d6 weak creatures.
  • Command One subject obeys one-word command for 1 round.
  • Comprehend Languages Understand all spoken and written languages.
  • Detect Snares and Pits Reveals natural or primitive traps.
  • Detect Secret Doors Reveals hidden doors within 60 ft.
  • Detect Navirites Reveals creatures from the Navirim within 60 ft.
  • Disguise Changes the caster’s appearance.
  • Doom One subject suffers -2 on attacks, damage, saves, and checks.
  • Endure Elements Ignores 5 damage/round from one energy type.
  • Enlarge Object or creature grows +10%/level (max +50%).
  • Erase Mundane or magical writing vanishes.
  • Expeditious Retreat Doubles the caster’s speed.
  • Fey Fire Outlines subjects with light, canceling blur, concealment, etc.
  • Feather Fall Objects or creatures fall slowly.
  • Grease Makes 10-ft. square or one object slippery.
  • Harm Touch, 1d8 +1 damage.
  • Heal Heals 1d8 +1/level damage (max +5).
  • Healberry Enchants 2d4 fresh berries, bestowing the ability for each to cure 1 hp (max 8 hp/24 hours for any one creature). Eating one also provides the sustenance of an entire meal.
  • Hold Portal Holds door shut.
  • Identify Determines single feature of magic item.
  • Imbue Staff Caster’s staff gains +1 to hit and +1 damage, or gains +1 to hit and 1d4 subdual damage. Lasts 4 hours.
  • Invisible Minion Creates invisible force that obeys the caster’s commands.
  • Invisibility to Animals Animals can’t perceive one subject/level
  • Invisibility to Navirites Creatures from the Navirim can’t perceive one subject/level.
  • Jump Subject gets +30 on Jump checks.
  • Mage Fire 1d4 fire damage. Cone of 15? x 15?(max: 5d4).
  • Mage Bolt 1d4+1 damage which always hits the target.
  • Magic Acorn The acorn or other plant seed gain damage 1d6+1, plus ensnare target for 1d3 rounds.
  • Magic Stone Three stones gain +1 attack, deal 1d6+1 damage.
  • Magic Weapon Weapon gains +1 bonus for one hour/caster level.
  • Message Whispered conversation at distance.
  • Nigel’s Energy Transfer Transfer mana to another mage.
  • Fog Cover Fog surrounds the caster.
  • Pass without Trace One subject/level leaves no tracks.
  • Ray of Enfeeblement Ray reduces Str by 1d6 points +1 point.
  • Reduce Object or creature shrinks 10%/level (max 50%).
  • Remove Fear +4 on saves against fear for one subject.
  • Sanctuary Opponents can’t attack the caster, and the caster can’t attack.
  • Shield Invisible disc gives cover and blocks mage bolts.
  • Shocking Grasp Touch delivers 1d8 +1 electricity.
  • Silent Image Creates minor illusion of the caster’s design.
  • Sleep Put 2d4 HD of creatures into comatose slumber.
  • Snare Plants entangle everyone in 40-ft.-radius circle.
  • Spider Climb Grants ability to walk on walls and ceilings.
  • Summon Creature I Calls outsider to fight for the caster for 4 rounds.
  • True Strike Adds +20 bonus to the caster’s next attack roll.
  • Ventriloquism Throws voice for 1 min./level.
  • Xavian’s Warding Armor Gives subject +4 armor bonus.

 

3 Mana Spells – Three mana spells have a base cost of 3 mana point

 

  • Aid +1 attack, +1 on saves against fear, 1d8 temporary hit points.
  • Alter Self As change self, plus more drastic changes.
  • Animal Messenger Sends a Tiny animal to a specific place.
  • Animal Trance Fascinates 2d6 HD of animals.
  • Arcane Lock Magically locks a portal or chest.
  • Barkskin Grants +3 natural armor bonus (or higher).
  • Blindness/Deafness Makes subject blind or deaf.
  • Blur Attacks miss subject 20% of the time.
  • Bull’s Strength Subject gains 1d4+1 Str for 1 hr./level.
  • Cat’s Grace Subject gains 1d4+1 Dex for 1 hr./level.
  • Call Element Element of Choice is summoned dealing 2d6 damage to every creature in 15’ radius.
  • Chill Metal Cold metal damages those who touch it.
  • Continual Flame Makes a permanent, heatless torch.
  • Darkness 20-ft. radius of supernatural darkness.
  • Darkvision See 60 ft. in total darkness.
  • Daylight 60-ft. radius of bright light.
  • Delay Poison Prevents the poison from harming the subject for 1 hour/level.
  • Detect Thoughts Allows “listening” to surface thoughts.
  • Energy Arrow Ranged touch attack; 2d4 damage of the chosen energy for 1 round + 1 round/three levels.
  • Endurance Gain 1d4+1 Con for 1 hr./level.
  • Find Traps Notice traps as a rogue does.
  • Fire Trap Opened object deals 1d4 +1/level damage.
  • Flaming Sphere Rolling ball of fire, 2d6 damage, lasts 1 round/level.
  • Fog Cloud Fog obscures vision
  • Gentle Repose Preserves one corpse.
  • Glitterdust Blinds creatures, outlines invisible creatures.
  • Heat Metal Hot metal damages those who touch it.
  • Syn’s Unstoppable Laughter Subject loses actions for 1d3 rounds.
  • Hold Creature Holds one creature helpless; 1 round/level.
  • Invisibility Subject is invisible for 10 min./level or until it attacks.
  • Knock Opens locked or magically sealed door.
  • Lesser Restoration Dispels magic ability penalty or repairs 1d4 ability damage.
  • Levitate Subject moves up and down at the caster’s direction.
  • Locate Object Senses direction toward object (specific or type).
  • Minor Image As silent image, plus some sound.
  • Mirror Image Creates decoy duplicates of the caster (1d4 +1/three levels,max 8).
  • Misdirection Misleads divinations for one creature or object.
  • Nigel’s Sacrificial Energy Convert Hit Points to Mana and transfer it to another mage.
  • Obscure Object Masks object against divination.
  • Protection from Arrows Subject immune to most ranged attacks.
  • Protection from the Never All in a 10’ radius of charm gain +1 vs Creatures from the Navirim, or protection from scrying through dreams.
  • Pyrotechnics Turns fire into blinding light or choking smoke.
  • Remove Paralysis Frees one or more creatures from paralysis, hold, or slow.
  • Resist Elements Ignores 12 damage/round from one energy type.
  • Scare Panics creatures up to 5 HD (15-ft. radius).
  • See Invisibility Reveals invisible creatures or objects.
  • Shatter Sonic vibration damages objects or crystalline creatures.
  • Shield Other The caster takes half of subject’s damage.
  • Silence Negates sound in 15-ft. radius.
  • Sound Burst Deals 1d8 sonic damage to subjects; may stun them.
  • Soften Earth and Stone Turns stone to clay or dirt to sand or mud.
  • Speak with Animals The caster can communicate with natural animals.
  • Summon Creature II Calls outsider to fight for the caster.
  • Trap Makes item seem trapped.
  • Web Fills 20-ft-radius spread with sticky spider webs.
  • Whispering Wind Sends a short message one mile/level.
  • Wood Shape Rearranges wooden objects to suit the caster.
  • Zone of Truth Subjects within range cannot lie.

5 Mana Spells – Five mana spells have a base cost of 5 mana points

 

  • Animate Dead Creates undead skeletons and zombies.
  • Bestow Curse -6 to an ability; -4 on attacks, saves, and checks; or 50% chance of losing each action.
  • Blindness/Deafness Makes subject blind or deaf.
  • Clairaudience/Clairvoyance Hear or see at a distance for 1 min./level.
  • Contagion Infects subject with chosen disease.
  • Continual Flame Makes a permanent, heatless torch.
  • Daylight 60-ft. radius of bright light.
  • Disconnect A spellcaster uses this spell to sever their ties to their body. They feel no pain, no remorse, often focusing on the last thing they thought of before casting the spell.
  • Dispel Magic Cancels magical spells and effects.
  • Displacement Attacks miss subject 50%.
  • Dominate Animal Subject animal obeys silent mental commands.
  • Explosive Runes Deals 6d6 damage when read.
  • Fiery Arrows Shoots four flaming bolts (4d6 damage).
  • Fly Subject flies at speed of 90.
  • Fireball 5d6 damage,  20-ft. radius.
  • Gaseous Form Subject becomes insubstantial and can fly slowly.
  • Gentle Repose Preserves one corpse.
  • Glyph of Warding Inscription harms those who pass it.
  • Greater Magic Weapon One natural weapon of subject creature gets +1 bonus to attack and damage per three caster levels (max +5)
  • Gust of Wind Blows away or knocks down smaller creatures.
  • Halt Immobilizes subject for 1 round/level.
  • Haste Extra partial action and +4 AC.
  • Hold Person Holds one person helpless; 1 round/level.
  • Illusory Script Only intended reader can decipher.
  • Invisibility Purge Dispels invisibility within 5 ft./level.
  • Invisibility Sphere Makes everyone within 10 ft. invisible.
  • Keen Edge Doubles normal weapon’s threat range for 10 min. per caster level.
  • Lightning Bolt Electricity deals 5d6 damage.
  • Locate Object Senses direction toward object (specific or type).
  • Arcane Guard Armor or shield gains +1 enhancement/three levels.
  • Major Image As silent image, plus sound, smell and thermal effects.
  • Protection from Negative Energy Subject resists level and ability drains.
  • Neutralize Poison Detoxifies venom in or on subject.
  • Nondetection Hides subject from divination, scrying.
  • Obscure Object Masks object against divination.
  • Phantom Steed Magical horse appears for 1 hour/level.
  • Plant Growth Grows vegetation, improves crops.
  • Poison Touch deals 1d10 Con damage, repeats in 1 min.
  • Protection from Elements Absorb 12 damage/level from one kind of energy.
  • Protection from Ravaging 10’ Radius that ravaging effects can not penetrate.
  • Remove Blindness/Deafness Cures normal or magical conditions.
  • Remove Curse Frees object or person from curse.
  • Remove Disease Cures all diseases affecting subject.
  • Searing Light Ray deals 2d8, +4 against undead.
  • Secret Page Changes one page to hide its real content.
  • Shrink Item Object shrinks to one-twelfth size.
  • Storm Hampers vision and movement in outdoor area.
  • Slow One subject/level takes only partial actions, -2 AC, -2 melee rolls.
  • Spike Growth Creatures in area take 1d4 damage, may be slowed.
  • Snare Creates a magical booby trap.
  • Stinking Cloud Nauseating vapors, 1 round/level.
  • Stone Shape Sculpts stone into any form.
  • Stunning Trap Creates text symbol that immobilizes reader.
  • Suggestion Compels subject to follow stated course of action.
  • Summon Creature III Calls outsider to fight for the caster.
  • Tongues Speak any language.
  • Vampiric Touch Touch deals 2d6, caster gains damage as hp.
  • Water Breathing Subjects can breathe underwater.
  • Water Walk Subject treads on water as if solid.
  • Wind Wall Deflects arrows, smaller creatures, and gases.

7 Mana Spells  – Seven mana spells have a base cost of 7 mana points

 

  • Arcane Eye Invisible floating eye moves 30 ft./round.
  • Bestow Curse -6 to an ability; -4 on attacks, saves, and checks; or 50% chance of losing each action.
  • Charm Monster Makes monster believe it is the caster’s ally.
  • Confusion Makes subject behave oddly for 1 round/level.
  • Contagion Infects subject with chosen disease.
  • Detect Scrying Alerts the caster of magical eavesdropping.
  • Dimensional Anchor Bars extradimensional movement.
  • Discern Lies Reveals deliberate falsehoods.
  • Dismissal Forces a creature to return to the Navirim on successful Heroic Action – Caster primary ability vs will.
  • Dispel Magic Cancels magical spells and effects.
  • Dreamwalk A spellcaster can bring their waking consciousness into the Navirim during sleep.
  • Emotion Arouses strong emotion in subject.
  • Fear Subjects within cone flee for 1 round/level.
  • Fire Shield Creatures attacking the caster take fire damage; the caster is protected from heat or cold.
  • Fire Trap Opened object deals 1d4 +1/level damage.
  • Flame Strike Smites foes with fire for 8d6.
  • Freedom of Movement Subject moves normally despite impediments.
  • Greater Magic Weapon +1 bonus/three levels (max +5).
  • Hallucinatory Terrain Makes one type of terrain appear like another (field into forest, etc.).
  • Ice Storm Hail deals 5d6 damage in cylinder 40 ft. across.
  • Illusory Wall Wall, floor, or ceiling looks real, but anything can pass through.
  • Improved Invisibility As invisibility, but subject can attack and stay invisible.
  • Lesser Geas Commands subject of 7 HD or less.
  • Locate Creature Indicates direction to familiar creature.
  • Minor Globe of Invulnerability Stops spells of lower cost.
  • Neutralize Poison Detoxifies venom in or on subject.
  • Phantasmal Assassin Fearsome illusion attacks one subject and deals 3d6 damage.
  • Poison Touch deals 1d10 Con damage, repeats in 1 min.
  • Polymorph Other Gives one subject a new form.
  • Polymorph Self The caster assumes a new form.
  • Quench Extinguishes non-magical fires.
  • Rainbow Pattern Lights prevent 24 HD of creatures from attacking or moving away.
  • Repel Vermin Insects, spiders, rodents, and other verminstay 10 ft. away.
  • Remove Curse Frees object or person from curse.
  • Resilient Sphere Force globe protects but traps one subject.
  • Restoration Restores level and ability score drains.
  • Rusting Grasp The caster’s touch corrodes iron and alloys.
  • Scrying Spies on subject from a distance.
  • Sending Delivers short message anywhere, instantly.
  • Shape Nature Mage asks natural object to change form. Must be a raw item.
  • Shape the Weather A caster uses a verbal component to change the weather slightly.
  • Shout Deafens all within cone and deals 2d6 damage.
  • Sleet Storm Hampers vision and movement.
  • Solid Fog Blocks vision and slows movement.
  • Spell Immunity Subject is immune to one spell/four levels.
  • Spiked Stones Creatures in area take 1d8 damage, may be slowed.
  • Stoneskin Stops blows, cuts, stabs, and slashes.
  • Summon Creature IV Calls outsider to fight for the caster.
  • Tongues Speak any language.
  • Void Tentacles 8d4 +2 tentacles grapple randomly within 15 ft.
  • Wall of Fire Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 +1/level.
  • Wall of Ice Ice plane creates wall with 15 hp +3/level, or hemisphere can trap creatures inside.

 

Examples of Summoned Creatures:

 

Imp (Demon), Wolf, Fox, Large Cat

 

HP AC Initiative Attacks HD Special
6 15 2 (2) +1 1d4 2  
12 16 3 (2) +2 1d4+2 3  
16 17 4 (2) +3 1d6+1 4  
22 18 5 (2) +4 1d8 +3 5