Challenge Rating: 1/4
Hit Points: 3 (1d8-1)
Armor Class: 14, touch 14, flat-footed 12 (+2 size, +2 DEX)
Saves: Fort +2 Ref +4 Will +1
Base Attack: +0
Melee: 2 claws +4 melee (1d2-4), bite +2 (1d3-4)
Special Attacks: —
Abilities: STR 3, DEX 15, CON 10, INT 2, WIS 12, CHA 7
Skills: Acrobatics +2, Athletics -4, Awareness +1, Endurance +0, Knowledge -, Persuasion -, Spellcraft -, Survival +1, Thievery +2
Special Qualities: Low light vision, scent
This extraordinary ability lets a creature detect approaching enemies, sniff out hidden foes, and track by sense of smell.
A creature with the scent ability can detect opponents by sense of smell, generally within 30 feet. If the opponent is upwind, the range is 60 feet. If it is downwind, the range is 15 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk or troglodyte stench, can be detected at three times these ranges.