Hit Die: d6
Class Abilities: DEX, CHA
|Level||Base Attack Bonus (BAB)||Fort Save||Ref Save||Will Save||Class Bonus||Level Bonus*|
|1st||+0||+0||+2||+0||Sneak Attack +1d6, Trapfinder||1st Legacy Item, 5 skill points to start, 2 Talent Points|
|2nd||+1||+0||+3||+0||Evasion||Bonus Hit Point, +1 Skill Point|
|3rd||+2||+1||+3||+1||2 Talent Points, Sneak Attack +2d6||All Resistances gain +1, +1 Skill Point, 1 Talent Point|
|4th||+3||+1||+4||+1||Uncanny Dodge||+1 Ability Point, +1 Skill Point, 2nd Legacy Item|
|5th||+3||+1||+4||+1||Sneak Attack +3d6||+1 Deflection Bonus to AC, +1 Skill Point|
|6th||+4||+2||+5||+2||Advanced Thieving||All Resistances gain +1, +1 Skill Point, 1 Talent Point|
|7th||+5||+2||+5||+2||Sneak Attack +4d6||Natural Armor +1, +1 Skill Point, 3rd Legacy Item|
|8th||+6/+1||+2||+6||+2||Improved Uncanny Dodge,1 Ability Point, Sneak Attack +4d6 and Immobilize Enemy||+1 Ability Point, +1 Skill Point|
*Level dependant, not class dependant. These skills are completely independant of Class bonus.
Sneak Attack: A rogue can use a sneak attack on an enemy who is distracted, flanked, or flat footed.
Incredible Dodge: A rogue is never caught flat footed.
Improved Incredible Dodge: A rogue can never be flanked, or have a sneak attack performed on them.