The Storehouse
What was once just a storehouse for the outpost has turned into a full general store. Ferric keeps it tidy and as well-stocked as he can. Lately, it has started to fill with various odds and ends as explorers have brought back strange things from the wilds in the Swordspynes.
The Cauldron
An alchemical store that is Gylas’ home and shop, he provides the healing salves, poultices, and medicine for the settlement. His prices are a little steep, but that is because ingredients are scarce. Iaross has also taken up residence with Gylas , and she sells some minor magical items to pay for her lodging.
Supplies that are always in stock in Elmhearth:
Goods Cost Weight Adventurer’s clothing 1 gp 2 lbs Animal glue 5 sp 1/5 lb Backpack (empty) 2 gp 2 lbs Bedroll 1 sp 5 lbs Blanket, winter 5 sp 3 lbs Belt pouch 1 gp 1/5 lb Bottle 2 gp 1 lb Caltrops 5 sp 1 lb Candle 1 cp — Case, map or scroll 1 gp ½ lb Cauldron 1 gp 5 lbs Chain (10’) 30 gp 2 lbs Chalk 1 cp — Chest, small 2 gp 25 lbs Chest, large 10 gp 100 lbs Cloak 2 gp 2 lbs Cloak, leather 10 gp 5 lbs Creature Compendium 25 gp 2 lbs Crowbar 2 gp 5 lbs Fishing kit 5 sp 3 lbs Flint and steel 1 gp — Grappling hook 1 gp 4 lbs Hammer 5 sp 2 lbs Hammock 1 sp 3 lbs Ink and quill 8 gp — Iron spike5 cp 1 lb Journal 10 gp 1 lb Ladder 1 gp 20 lbs Lamp 5 sp 1 lb Lantern 1 gp 1 lb Lantern, bullseye 12 gp 3 lbs Lantern, hooded 7 gp 2 lbs Lock (very simple) 20 gp 1 lb Lock (average) 40 gp 1 lb Manacles 15 gp 2 lbs Map, local 15 gp — Map, world 35 gp — Mirror, small steel 10 gp ½ lb Mug 2 sp 1 lb Oil (1 pint) 5 sp 1 lb Paper 1 sp — Piton 1 sp 1/2 lb Pot 8 sp 4 lbs Rations, trail (per day) 5 sp 1 lb Rope, hemp (50’) 1 gp 10 lbs Rope, silk (50’) 10 gp 5 lbs Sack (empty) 1 sp ½ lb Salt (1lb) 5 gp 1 lb Saw 4 sp 2 lbs Sewing kit 1 gp 1 lb Signet ring 5 gp — Shovel 2 gp 8 lbs Sledgehammer 1 gp 10 lbs Spyglass 100 gp 1 lb Tent, small 10 gp 20 lbs Tent, medium 15 gp 30 lbs Tent, large 30 gp 40 lbs Tent, leather (upgrade) +20% base tent cost +20% Torch 1 sp 1 lbs Twine (50 ft) 1 cp 1/2 lb Vial, Glass 1 gp .2 lb Waterskin 1 gp 4 lbs Whetstone 2 cp 1 lb
Mounts and Vehicles
Dog , guard25 gp Donkey 8 gp Horse , light75 gp Saddle 15 gp Animal armor/barding Same as character armor Cart 15 gp Wagon, covered 25 gp
Ammunition
Always in stock:
Ammo (quantity) Weight Cost Arrows or bolts (20) 2 lbs 1 gp Bullets, sling (10) 3 lbs 1 sp
Variable Stock
Roll 1d10, 1-5 the stock is arrows, 6-10 are bolts. Roll 1d4 for Qty.
Roll 1d100 Ammo (quantity) Weight Cost 1-10 Silver arrow or bolt (10)3 lbs 5 gp 11-20 Cold iron arrows or bolts (10)5 lbs 2 gp 21-31 Barbed arrows or bolts (10) 6 lbs 5 gp 32 Aradan steel arrows or bolts (10)1 lb 10 gp 33-36 Amarnium arrows or bolts (10)1/2 lb 20 gp 37-42 Tritium arrows or bolts (10)2 lbs 60 gp 43-52 Alchemist fire arrow or bolt 1/2 lb 10 gp 53-65 Acid arrow or bolt 1/2 lb 6 gp 66-69 Blackrock arrow or bolt 1/2 lb 10 gp 71-73 Double-packed Blackrock 1 lb 15 gp 74-84 Healing salve arrow or bolt 1/2 lb 30 gp 85-94 Oil arrow or bolt 1/2 lb 1 gp 95-100 Snare arrow or bolt 1/2 lb 10 gp
Armor
Armor AV bonus Cost Clothing, Heavy 1 5 gp Hide 1 4 gp Leather, Soft 1 7 gp Leather, Hard 2 15 gp Studded leather 3 25 gp Shield, Buckler 1 1 gp Shield, Light Wooden 2 3 gp
Alchemical Goods
In stock 1d3 Alchemical Substances Roll 1d100 Item Cost Weight 1-10 Acid 10 gp 1 lb 11-25 Alchemist’s Fire 20 gp 1 lb 26-35 Antacid 5 gp 1 lb 36-45 Antitoxin 50 gp — 46-55 Black Rock 40 gp 1 oz 56-75 Healing Salve 30 gp 1 lb 76-85 Smokestick 20 gp 1/2 lb 86-93 Totem Bag (1 use) 45 gp 1.2 lb 94-100 Universal Solvent 25 gp —
Poisons
Roll 1d100 Poison Price 1-33 Konk 40 gp 34-66 Bloodboil 40 gp 67-100 Wooley eye 40 gp