The Storehouse and the Cauldron

The Storehouse

What was once just a storehouse for the outpost has turned into a full general store. Ferric keeps it tidy and as well-stocked as he can. Lately, it has started to fill with various odds and ends as explorers have brought back strange things from the wilds in the Swordspynes.

The Cauldron

An alchemical store that is Gylas’ home and shop, he provides the healing salves, poultices, and medicine for the settlement. His prices are a little steep, but that is because ingredients are scarce. Iaross has also taken up residence with Gylas, and she sells some minor magical items to pay for her lodging.

Supplies that are always in stock in Elmhearth:

GoodsCostWeight
Adventurer’s clothing1 gp2 lbs
Animal glue5 sp1/5 lb
Backpack (empty)2 gp2 lbs
Bedroll1 sp5 lbs
Blanket, winter5 sp3 lbs
Belt pouch1 gp1/5 lb
Bottle2 gp1 lb
Caltrops5 sp1 lb
Candle1 cp
Case, map or scroll1 gp½ lb
Cauldron1 gp5 lbs
Chain (10’)30 gp2 lbs
Chalk1 cp— 
Chest, small2 gp25 lbs
Chest, large10 gp100 lbs
Cloak2 gp2 lbs
Cloak, leather10 gp5 lbs
Creature Compendium25 gp2 lbs
Crowbar2 gp5 lbs
Fishing kit5 sp3 lbs
Flint and steel1 gp
Grappling hook1 gp4 lbs
Hammer5 sp2 lbs
Hammock1 sp3 lbs
Ink and quill8 gp— 
Iron spike5 cp1 lb
Journal10 gp1 lb
Ladder1 gp20 lbs
Lamp5 sp1 lb
Lantern1 gp1 lb
Lantern, bullseye12 gp3 lbs
Lantern, hooded7 gp2 lbs
Lock (very simple)20 gp1 lb
Lock (average)40 gp1 lb
Manacles15 gp2 lbs
Map, local15 gp
Map, world35 gp
Mirror, small steel10 gp½ lb
Mug2 sp1 lb
Oil (1 pint)5 sp1 lb
Paper1 sp— 
Piton1 sp1/2 lb
Pot8 sp4 lbs
Rations, trail (per day)5 sp1 lb
Rope, hemp (50’)1 gp10 lbs
Rope, silk (50’)10 gp5 lbs
Sack (empty)1 sp½ lb
Salt (1lb)5 gp1 lb
Saw4 sp2 lbs
Sewing kit1 gp1 lb
Signet ring5 gp
Shovel2 gp8 lbs
Sledgehammer1 gp10 lbs
Spyglass100 gp1 lb
Tent, small10 gp20 lbs
Tent, medium15 gp30 lbs
Tent, large30 gp40 lbs
Tent, leather (upgrade)+20% base tent cost+20% 
Torch1 sp1 lbs
Twine (50 ft)1 cp1/2 lb
Vial, Glass1 gp.2 lb
Waterskin1 gp4 lbs
Whetstone2 cp1 lb

Mounts and Vehicles

Dog, guard25 gp
Donkey8 gp
Horse, light75 gp
Saddle 15 gp
Animal armor/bardingSame as character armor
Cart15 gp
Wagon, covered25 gp

Ammunition

Always in stock:

Ammo (quantity)WeightCost
Arrows or bolts (20)2 lbs1 gp
Bullets, sling (10)3 lbs1 sp

Variable Stock

Roll 1d10, 1-5 the stock is arrows, 6-10 are bolts. Roll 1d4 for Qty.

Roll 1d100Ammo (quantity)WeightCost
1-10Silver arrow or bolt (10)3 lbs5 gp
11-20Cold iron arrows or bolts (10)5 lbs2 gp
21-31Barbed arrows or bolts (10)6 lbs5 gp
32Aradan steel arrows or bolts (10)1 lb10 gp
33-36Amarnium arrows or bolts (10)1/2 lb20 gp
37-42Tritium arrows or bolts (10)2 lbs60 gp
43-52Alchemist fire arrow or bolt1/2 lb10 gp
53-65Acid arrow or bolt1/2 lb6 gp
66-69Blackrock arrow or bolt1/2 lb10 gp
71-73Double-packed Blackrock 1 lb15 gp
74-84Healing salve arrow or bolt1/2 lb30 gp
85-94Oil arrow or bolt1/2 lb1 gp
95-100Snare arrow or bolt1/2 lb10 gp

Armor

ArmorAV bonusCost
Clothing, Heavy15 gp
Hide14 gp
Leather, Soft17 gp
Leather, Hard215 gp
Studded leather325 gp
Shield, Buckler11 gp
Shield, Light Wooden23 gp

Alchemical Goods

In stock 1d3Alchemical Substances
Roll 1d100ItemCostWeight
1-10Acid10 gp1 lb
11-25Alchemist’s Fire20 gp1 lb
26-35Antacid5 gp1 lb
36-45Antitoxin50 gp— 
46-55Black Rock40 gp1 oz
56-75Healing Salve30 gp1 lb
76-85Smokestick20 gp1/2 lb
86-93Totem Bag (1 use)45 gp1.2 lb
94-100Universal Solvent25 gp— 

Poisons

Roll 1d100PoisonPrice
1-33Konk40 gp
34-66Bloodboil40 gp
67-100Wooley eye40 gp