Challenge Rating: 4

Size: Large

Type: Aberration

Initiative: +0



Hit Points: 36 (6HD)

Armor Class: 17 (-1 size, +8 natural), touch 9, flat-footed 17

Saves: Fort +3 Ref +2 Will +6

Weaknesses: –



Speed: 20ft

Base Attack: +4

Melee: 2 tentacles +4 melee (1d6) and bite -2 melee (1d4)

Special Attacks: Constrict 1d6, disease, improved grab

Sanity Effects: –



Abilities: STR 11, DEX 10, CON 13, INT 5, WIS 12, CHA 6

Skills: Acrobatics +0, Athletics +1,  Awareness +4, Endurance +3, Knowledge -7, Persuasion -2, Spellcraft +1, Survival +1, Thievery +0

Talents: Alertness, Weapon Focus (Tentacle)

Special Qualities: 15’ reach, Darkvision 60ft, Scent



Environment: Underground

Organization: Solitary, Pair, or Cluster (3-4)

Treasure: Standard



An otyugh deals automatic tentacle damage with a successful grapple.



Filth fever—bite, Fortitude DC 14, incubation period 1d3 days; damage 1d3 Dex and 1d3 Con.


Improved Grab

To use this ability, an otyugh must hit with a tentacle attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.


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