Challenge Rating: 4
Hit Points: 36 (6HD)
Armor Class: 17 (-1 size, +8 natural), touch 9, flat-footed 17
Saves: Fort +3 Ref +2 Will +6
Base Attack: +4
Melee: 2 tentacles +4 melee (1d6) and bite -2 melee (1d4)
Special Attacks: Constrict 1d6, disease, improved grab
Sanity Effects: –
Abilities: STR 11, DEX 10, CON 13, INT 5, WIS 12, CHA 6
Skills: Acrobatics +0, Athletics +1, Awareness +4, Endurance +3, Knowledge -7, Persuasion -2, Spellcraft +1, Survival +1, Thievery +0
Talents: Alertness, Weapon Focus (Tentacle)
Special Qualities: 15’ reach, Darkvision 60ft, Scent
Organization: Solitary, Pair, or Cluster (3-4)
An otyugh deals automatic tentacle damage with a successful grapple.
Filth fever—bite, Fortitude DC 14, incubation period 1d3 days; damage 1d3 Dex and 1d3 Con.
To use this ability, an otyugh must hit with a tentacle attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.