Challenge Rating: 4
Type: Magical Beast
Hit Points: 51 (6HD)
Armor Class: 16, touch 11, flat-footed 14 (-1 size, +2 dex, +5 natural)
Saves: Fort +8 Ref +4 Will +3
Base Attack: +4
Melee: 4 Tentacles +9 1d6+4, bite +4 1d8+2
Special Attacks: –
Sanity Effects: 1/1d4
Abilities: STR 18, DEX 15, CON 16, INT 5, WIS 12, CHA 8
Skills: Acrobatics +5, Athletics +4, Awareness +5, Endurance +3, Knowledge N/A, Persuasion -1, Spellcraft +1, Survival +1, Thievery +2
Talents: 2 points or recommended: Alertness, Dodge
Special Qualities: 10’ Reach with Tentacles. Phase, resistance to ranged attacks
Environment: Temperate forest, hill, or mountains and underground
Organization: Solitary, pair, or pride (6-10)
A light-bending glamer continually surrounds a phase cat, making it difficult to surmise the creature’s true location. Any melee or ranged attack directed at it has a 50% miss chance unless the attacker can locate the beast by some means other than site. A true seeing affect allows the user to see the beast’s position, but see invisibility has no effect.
Resistance to Ranged Attacks
A phase cat gains a +2 resistance bonus to saves against any ranged spell or ranged magical attack that specifically targets it (except for ranged touch attacks).
A phase cat receives a +8 racial bonus to Hide checks, thanks to its displacement power.