Phase Cat

Phase Cat

Challenge Rating: 4

Size: Large

Type: Magical Beast

Initiative: +2



Hit Points: 51 (6HD)

Armor Class: 16, touch 11, flat-footed 14 (-1 size, +2 dex, +5 natural)

Saves: Fort +8 Ref   +4 Will +3

Weaknesses: –



Speed: 40ft

Base Attack: +4

Melee: 4 Tentacles +9 1d6+4, bite +4 1d8+2

Special Attacks: –

Sanity Effects: 1/1d4



Abilities: STR 18, DEX 15, CON 16, INT 5, WIS 12, CHA 8

Skills: Acrobatics +5, Athletics +4,  Awareness +5, Endurance +3, Knowledge N/A, Persuasion -1, Spellcraft +1, Survival +1, Thievery +2

Talents: 2 points or recommended: Alertness, Dodge

Special Qualities: 10’ Reach with Tentacles. Phase, resistance to ranged attacks



Environment: Temperate forest, hill, or mountains and underground

Organization: Solitary, pair, or pride (6-10)


Treasure: Standard



A light-bending glamer continually surrounds a phase cat, making it difficult to surmise the creature’s true location. Any melee or ranged attack directed at it has a 50% miss chance unless the attacker can locate the beast by some means other than site. A true seeing affect allows the user to see the beast’s position, but see invisibility has no effect.

Resistance to Ranged Attacks

A phase cat gains a +2 resistance bonus to saves against any ranged spell or ranged magical attack that specifically targets it (except for ranged touch attacks).


A phase cat receives a +8 racial bonus to Hide checks, thanks to its displacement power.

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