Challenge Rating: 5
Type: Humanoid (Monstrous)
Hit Points: 49 (9HD)
Armor Class: 22, touch 11, flat-footed 21 (+1 Dex, +11 natural)
Saves: Fort +6 Ref +7 Will +7
Speed: 30ft, swim 30ft
Base Attack: +9
Melee: 2 claws +13 melee (1d4+4)
Special Attacks: Spell-like abilities, weakness, mimicry
Abilities: STR 19, DEX 12, CON 12, INT 13, WIS 13, CHA 14
Skills: Acrobatics +1, Athletics +4, Awareness +2, Endurance +1, Knowledge +1, Persuasion +2, Spellcraft +2, Survival +1, Thievery +1
Talents: Three points or recommended: Alertness, Blind-fight, Great Fortitude
Special Qualities:Darkvision 90 ft., spell resistance 18
Environment: Temperate Marshes
Organization: Solitary or covey (3 hags of any kind plus 1-8 ogres and 1-4 evil giants)
At will—dancing lights, disguise self, ghost sound (DC 12), invisibility, pass without trace, tongues, water breathing.
A green hag can weaken a foe by making a special touch attack. The opponent must succeed on a DC 16 Fortitude save or take 2d4 points of Strength damage.
A green hag can imitate the sounds of almost any animal found near its lair.