Green Hag

Green Hag

Challenge Rating: 5

Size: Medium

Type: Humanoid (Monstrous)

Initiative: +1



Hit Points: 49 (9HD)

Armor Class: 22, touch 11, flat-footed 21 (+1 Dex, +11 natural)

Saves: Fort +6 Ref +7 Will +7

Weaknesses: –



Speed: 30ft, swim 30ft

Base Attack: +9

Melee: 2 claws +13 melee (1d4+4)

Special Attacks: Spell-like abilities, weakness, mimicry



Abilities: STR 19, DEX 12, CON 12, INT 13, WIS 13, CHA 14

Skills: Acrobatics +1, Athletics +4,  Awareness +2, Endurance +1, Knowledge +1, Persuasion +2, Spellcraft +2, Survival +1, Thievery +1

Talents: Three points or recommended:  Alertness, Blind-fight, Great Fortitude

Special Qualities:Darkvision 90 ft., spell resistance 18


Environment: Temperate Marshes

Organization: Solitary or covey (3 hags of any kind plus 1-8 ogres and 1-4 evil giants)

Treasure: Standard


Spell-Like Abilities

At will—dancing lights, disguise self, ghost sound (DC 12), invisibility, pass without trace, tongues, water breathing.



A green hag can weaken a foe by making a special touch attack. The opponent must succeed on a DC 16 Fortitude save or take 2d4 points of Strength damage.



A green hag can imitate the sounds of almost any animal found near its lair.


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