Challenge Rating: 3
Hit Points: 30 (3d8 +12)
Armor Class: AC 16, touch 10, flat footed 16 (+1 dex, +6 natural armor, -1 size)
Saves: Fort +7 Ref +3 Will +5
Speed: 20 ft’
Base Attack: +3
Melee: Slam +6 (1d6+3)
Ranged: Acid Spit +1 (Acid 1d4-1 for 2 rounds)
Special Attacks: Space 10’, Reach 10’
Sanity Effects: –
Abilities: STR 16, DEX 12, CON 18, INT 10, WIS 10, CHA 6
Skills: Acrobatics +1, Athletics +3, Awareness +2, Endurance +4, Knowledge -, Persuasion -3, Spellcraft, Survival +4, Thievery +1
Talents: Two points or recommended: Alertness, Blind Fight
Special Qualities: +3 Thievery for stealth in lair, Pungent Scent, Acid Immunity, Dissolve Stone, Armor Shell
Organization: Single or pair
Acid Immunity: Gorgalugs are immune to all forms of acid, both mundane and magical.
Acid Spit: Every 2 rounds a gorgalug can shoot a glob of acid from a gland under its mouth
towards a victim. This acid is the same as what the gorgalug uses to burrow through the ground. It does
1d4+1 damage for two rounds. The acid is viscous enough that it does not splash, so creatures nearby
are at no risk of splash damage. Reflex DC 12 no damage.
Dissolve Stone: A gorgalug can use its powerful acid, which it spits from a special gland under its mouth, to burrow through solid rock.
Armor Shell: A gorgalug can curl into a tight ball, shielding itself from attacks with its armored plating along its backside. These armored plates are stronger than most metals found in the world, and while in a ball, increase its AC by 12. The shell itself has the following stats: hardness 10, hit points 40, Break DC of 27. An adolescent gorgalug can stay in this state for up to 1 week without need of food or water.