The Broken Chip is a small gambling den on the edges of Dwarf Town.
Categories: The Lands
The Den
The Den is the nickname for the Wanderers Hall in Kowal. The guildmaster in Kowal is Martyn Czemiel, a charismatic, if flamboyant man. His lieutenant is Garric Loshuul a quiet but friendly man. Both have retired from “the road” and happily help others find their calling in the wilds.
The Den is a welcoming place, everything inside made of old polished wood, and the fire is always burning. If you have a Wanderers Coin, then you are always welcome, and there is plenty of space in the common room or the upstairs to pass the cold Kowal nights.
Some say that there are a couple of secret passages in the den that lead not just into the sewers of Kowal, but deeper, into the darker underpass of Atheles. Of course, Martyn and Garric just laugh when anyone asks about them.
The Hovel
The meeting hall for the Wanderers, lovingly called the Hovel, is nothing short of a pieced together fortress in its own right. Originally the Wanderers used a small one story building as its headquarters, but over the years, they have purchased the surrounding properties, building and renovating until it has become a massive complex of varying levels, alleys, and courtyards. If you are a Wanderer, there is always a place to stay in the myriad of rooms in the Hovel.
The Lands
Atheles is a large world, filled with diverse people, plants, and animals. It is commonly divided into the four lands, but many kingdoms, empires and wilderness stretch over these common boundaries.
The continent most explored is Atheles. It is divided into the Northlands, Eastlands, Southlands, and Westlands.
Guide to the Lands:
Regions
- Northlands
- Eastlands
- Southlands
- Westlands
Nations:
- Endamas
- Greyhelm
- Ish
- Mideon
- Norhan
- Tiren
- Uthgard
- Vanad
The Market
Though there are markets and shops throughout the Ferryport district, the large Market Square dominates the center. It is open day and night, with one merchant replacing another as they take shifts selling their wares.
The Muddy Bank Ship Company
Led by Betrice Almorrow, the Muddy Bank Ship Company has flourished under her. It had always been one of the smallest merchant companies in the city, but Betrice has aggressively pursued all paths to bigger profits. She has formed many connections in Jaeldor and hopes to open a sister office in the large city.
The Red Night
On Novro 21st, 5704 the Red Guard locked the city of Kowal under martial law.
Due to overt activity of heretics and magic users, the Red Guard declared control over the city. A citywide curfew was instilled, as well as some house to house searches.
The Red guard led massive raids on multiple safehouses of “witches”.
Aftermath:
A mass exodus of the city as fear of being declared a heretic spreads though the citizens. The Red Guard struggle with the turmoil in the city as a group, nicknamed the Heroes of Dwarftown, disrupted a ceremony of burning some heretics at the Grey Court. Parts of the city were set on fire, the Baron publicly denouncing the Red Guard, and the apparent death of the Archbishop Gunderlan.
Looking for a safe haven, many flee to Elmhearth, as news of a refugee camp and sanctuary spread.
The Squats
Small square buildings on the Kowal’s edge were once the grand idea of the city to house newcomers as they settled in the city for jobs. Once they had earned some cash, these newcomers would move to another ward. As the city declined, this section of town became neglected and forgotten. The Duke in the Walled Tower never taxed these dwellings, so they grew and became a ward in their own right. Now people live here to avoid the taxes and oversight of the other wards.

Places of Interest
- Alley Cat
- Squat Lock
- Filch’s Place
- Slop Shoppe
- Dragonbreath Smithy
- Vork’s Trinkets
- Church of Lunare
- Tannery Row
- Fish Smokeries
- Charcoal Factory
- The Anvil
- The Ward House
- Wat’s House
- Nella’s Foodmart
- Rindle’s House
- The Blocks
- Green Park
- Rustgate
- Talbert’s Cloudy Flask
- Vindus’ Attic
Squat Lock
This shop specializes in locks and Storage, catering to those living in the Squats
| Occupying one of the bigger buildings in the Squats, Squat lock is a warehouse full of rentable locked chests to store anything that won’t fit in a Squatter’s house. Additionally, Squat lock sells locks for those that do have items they want kept secure. Squat Lock has a do not ask policy, however they are not liable for any damages to your objects. Any damage caused by your objects will be billed to you. |
Location: The Squats
NPCs:
Pigeon
Talbert’s Cloudy Flask
Talbert sells alchemical goods for a reasonable price.
| A small building is squashed between two hulking group residences. The wood the building is made from is falling to dust as you watch, but the many balconies and walkways from the neighboring building make you think the sun or rain may never even touch this small shack. A solid door is in the center of the shop, flanked by two cloudy windows. There is no sign other than a large flask hanging from a gnarled rafter above the door. |
Location:
The Squats – Kowal
NPCs: Talbert
Buy/Sell Percentage: Buy Standard 50%, Sell Standard 100%
Vindus’ Loft
The home of Vindus, a low level factor in the Squats.
| A small alcove three stories above the streets is the home, office, and lounge for Vindus, a dworven fixer. It is cozy if a little damp. The only access to it is to follow a set of rickity outdoor stairs that leads to a ramshackle wooden bridge across half street. |
Location:
The Squats – Kowal; Half Street
NPCs: Vindus
Buy/Sell Percentage: Buy Standard 50%, Sell Standard 100%
Orum’s Shrine
| The Shrine of Orum rests in a narrow recess along Thorn Alley, where the Squats sag into old foundations forgotten by the rest of Kowal. A worn spiral of river stones marks the threshold, each placed by generations of hands, a quiet testament to moments the poor refuse to lose. Melted candles, bits of broken tools, and children’s pebbles clutter the base of the alcove, small offerings to the god who watches the turning of ages. The hourglass sigil above the shrine creaks softly whenever the wind shifts, even on windless days, and locals claim it is Orum’s breath passing through the city, reminding them that every beginning is only part of a larger cycle. |
Location:
The Squats – Kowal; Thorn Alley near Wallside
NPCs: Uhmar “Old Dust” Vellin
Buy/Sell Percentage: N/A
People of Interest
- Mistress Brovoski
- Vess
- Filch
- Bren
- Simon
- Vaskin and Belle
- Sundaiya Kotas
The Undermeet
The Undermeet is a rumored market comprised of the worst merchants and darkest wares. People whisper of its existence, though most who brag to have been there cannot, or will not, tell how to get there. If there is something you need that is not sold in the Market District or even the Dirt Market—something vile or unmentionable—the Undermeet is where you get it. It is said it is not always in the same place, and it is not always open, but for contraband, rumored magical artifacts, or worse, the Undermeet is where you go to trade. The Undermeet is not controlled by any factions within the city, or at least no one wants to own up to being a part of such dark or despicable trading.
Tiren
Tiren
Country
Government: Military Regional
Economic System: Capitalism with heavy taxes
Population: Moderate, Dense
Notable NPC’s:
Notable Places: Tir (Tyr), Kamric, Harun, Dorn
Cariek, Arun
Ruled by region, sultans. Sultans are appointed from the military. The military is the Vicaries.
Exports : Wine, granite, textiles,
Magic: Open
The good: tolerant of religions, race, and culture. Gender equality
The bad: violent culture. Sports and entertainment are violence oriented. War is a cultural imperative.
Overview:
Tiren, the Kingdom of the rising sun, dominates the coastal region of the Eastlands. Its vast landscape is populated by many peoples, each governed as a small kingdom ruled by a militarily elected sultan.
The country is rich and its people live in comfort compared to some other regions. Engineering and mathematics are considered as holy as the gods, making cities and towns well designed, clean, and efficient. Laws are fair, but strict, with a constitutionally built judicial and punishment system.
Most of the people are of a darker brown complection, with dark straight hair. They favor light clothing made of silks and linen, though in winter furs and leather are common. The men favor a look with a long mustache, while women favor dark eye make ups and braided hair. All wear large wrapped fabric headpieces, often adorned with silver or gem jewelry.
The culture is healthy, as must have a balanced diet due to well established trade route throughout the realm.
Tyrians are also known for their sailing, and they trade all across Atheles.
From Jarin Plainswalker
Tiren
This Kingdom has formed since the era of Aradan and is quite strong. It controls the access to the sea and has a brisk trade with the Far eastern lands.
Of note, the kingdom of Tiren is the only place in the east that a settlement of Elves live, though the exact location of this city is unknown. The small city is build among the cliffs and views the Inner Sea. This is in honor of Dalimar Gorfiriand, who led the elves against Kaldrath and helped lock him away. The prison was locked by the five Fengal Stones, one of which was given to Dalimar, who then went across the Inner Sea to safe guard the lands of the west.
History
- 4276 A warlord, Tyrimous, leads a strong calvary starts to bring together the small kingdoms of the northeast.
- 4285 Tyrimous officially forges the coastal nation of Tiren.
- 5368 Empire of Zhouyin invade over the sea.
- 5370 Tyr falls under control of their empire.
- 5379Lands of the Eastlands (Old Aradan and Uthgard) fall under the control of Zhouyin.
- 5402 The beginning of the Plague. The Zhouyin Empire falls in disarray. Many return back over the sea, and have not been heard from since.
- 5519 A peaceful trade contract is signed between Tiren and Zhouyin.
- 5629 The Third plague ravages Atheles, leaving the cities and kingdoms separated and superstitious
- 5647 In a bid to consolidate power, Sultan Emel declares war against the city states of Uthgard and the Free Cities.
- 5656 Sultan Emel dies in his sleep, the other sultans declare peace.
- 5711 Current day.



