Alveon’s Shop is located in the Noble Quarter and is known for a variety of wares. While his potions and salves have healed many, the rich of Ferryport look to Alveon for his wines. Alveon himself is a strange fellow. Tall and angular, he often seems like he is laughing at you as he peers over his round glasses. No one is sure of his exact age, but he looks to be between thirty and forty summers. No one remembers a time when his shop wasn’t open in the quarter, and some rumors say that he resembles his father so much they may be the same person.
Occupation: Leader of Unelesia Church of Kowal 5688-5706
Physical Description: Tall, skinny, blue eyes, older
Personality: serious , easy to anger, conniving, smarmy, impatient
Habits/Mannerisms: Dry speech, humorless
- In 5705 the Archebishop was wounds seriously when the “Heroes of Dwarftown” stages an attack on the Red Guard during a ritual burning of the heretics.
- In 5706, in the catastrophe of the Greystone, Archbishop Gunderland was killed.
Gunderland is a lich and escaped to the East and is currently recovering his power.
Prince Arnexi Zadeku
Silenced Ravager. Son of Baron.Only heir.
Baks and Burke Legal Advisors, Books and Other Oddities.
Baks are Burke are two small “elflings” who live in a odd shaped house in the Oldtown Ward. They enjoy gold and will offer advice for pay, or will gladly buy or sell whatever strange items people may have to sell. They have no official shop hours and seem to come and go at will.
- 10% money exchange
- 15% non-standard coins
- Small Box – 1sp per month
- Large Box – 5sp per month
- Small Vault – 1gp per month
- Large Vault – 20gp per month
Challenge Rating: 1/2
Hit Points: 8
Armor Class: 16
Saves: Fort 0 Ref 2 Will 4
Base Attack: +1
Melee: Battle Axe (S) 1D8
Ranged: Short Spear (P) 40? 1D6
CrossBow (P) 100? 1D8
Abilities: STR 11, DEX 11, CON 11, INT 12, WIS 14, CHA 17
Skills: Acrobatics 1, Athletics 1, Awareness 4, Endurance 2, Knowledge 3, Persuasion 7, Spellcraft 3, Survival 4, Thievery 0
Talents: Negotiator + CHA, Pers
Skilled +2 Skill Points
Special Qualities: Bardic Knowledge
Organization: The Wanderers
Equipment: Scale Maile Heavy, Wooden Shield, Komondor Horn(Legacy), Large Backpack, Silk Rope 50?, Grappling Hook, Waterskin, Flint & Steel, Rations (4)
Background: Aristocratic Faun. Privileged upbringing and grooming. Thoroughbred(?)
Characteristics: Dreaded, Storytelling, Self-Claimed Bardic Virtuoso.
Legacy Items: Komondor Horn
Bergas is an elfling who belongs to the Wanderers. He is considered “old” for an elfling, or at least one who has not yet finished his Calling and returned to the Vale. He has lived in Ferryport for forty years, though his time has been spent on the roads with many different groups. He is short for an elfling, only hitting three heads tall. His thin frame is covered in traveling leathers, pouches, and various “knick knacks” he has collected. His face may be a little wrinkled with laugh lines, but his eyes still shine with youthful mischief.
Bergas was attracted to Ferryport from the moment he left on his Calling, but when he met Bishop, he found his life companion. Traveling with Bishop since he was young, Bergas got him both into trouble and out of it. While Bishop’s determination pushed his groups deeper into unknown regions, it was Bergas who pushed the limits and made sure they searched every nook and cranny of any ancient ruin or dungeon that crossed their path. He has slowed a bit in his “older age,” spending most of his time with Bishop at the Hovel.
While most Elflings of his age return to the Vale, Bergas is content staying in Ferryport with the Wanderers. He has no use for the politics of the day, but he does take Bishop’s opinions with his full attention.
Classes: Rogue4 Ranger2
Challenge Rating: 5
Hit Points: 31
AC: 14 , touch 14 , flat-footed 11
Saves: Fort +6 Ref +12 Will +2
Base Attack: +5
Melee: (, /x)
Ranged: (, /x)
Statistics: STR 13, DEX 17, CON 10, INT 13, WIS 9, CHA 15
Skills: Acrobatics 8, Athletics 1, Awareness 1, Endurance 1, Knowledge 1, Persuasion 5, Survival 0, Thievery 6
Talents: Dual Wield, Expanded Critical, Weapon Dexterity, Whirlwind Attack
Class: Luminar 7
Challenge Rating: 6
Hit Points: 29 (7HD)
Armor Class: AC 13, touch 12, flat-footed 12
Saves: Fort +6, Ref +5, Will +9
Base Attack: +3
Melee: dagger +3 (1d4) legacy
Ranged: dagger (thrown) +5 (1d4) legacy
Abilities: STR 9, DEX 12, CON 10, INT 18, WIS 15, CHA 13
Skills: 3 Acrobatics, 0 Athletics, 4 Awareness, 0 Endurance, 5 Knowledge, 4 Persuasion, 12 Spellcraft, 4 Survival, 3 Thievery
Talents: Empower Spell, Enlarge Spell, Healing, Magical Aptitude, Spellmastery
Organization: Wizards of Eredar
Treasure: Traveling robe, spellbooks, backpack. Moonstone ring, stiletto,
0 – Arcane Mark, Daze, Detect Magic, Detect Poison, Ghost Lights, Light, Magic Hand, Open/Close
1 – Alarm, Command, Disguise, Dream Call, Endure Elements, Heal, Identify, Nigel’s Energy Transfer, Snare, Xavian’s Warding Armor
3 – Aid, Darkness, Detect Thoughts, Hold Creature, Protection from the Never, Zone of Truth
5 – Gust of Wind, Plant Growth, Tongues, Wind Wall
7 – Dreamwalk, Scrying, Solid Fog
A luminar from Eredar. In Kowal to help magic users.
Biena is average height, just above five and a half heads. Her countenance seems ageless, though her eyes hold wisdom, and a little mischief. Her hair is black, with small wisps of gray which weave themselves through the thick braids she wears as a hairstyle. A pale gray robe splits at the belt line, allowing her leather clad legs easy movement. Small pouches line her leather belts and sash. A long slender knife sits at her hip, the scabbard ornate but worn. A luminous white stone is affixed to a ornate silver ring adorns her right hand.
Biena is a wizard from Eredar, and she has come to Kowal to help those who practice magic in secret. She has helped set up safe houses, as well as a couple underground routes of escape. She is a Wanderer and was a companion of Martyn before they both retired from the road.
Talkative, honest, knowledgeable
Aradan Steel Blade – Found in her first crawl into a old ruin, she has held onto it since her first adventuring days. Critical range 18-20, +1 to hit and damage.
Moonstone Ring – A ring bought in Tir by Grael when he swore his life to her.