A dog like creature, it looks to be a mix between a dog, a rat and a monkey.




Challenge Rating: 1

Size: Medium

Type: Animal

Initiative: +2



Hit Points: 14 (2d8+5)

Armor Class: 14 (+2 Dex, +2 natural), Touch 12, Flat footed 12

Saves: Fort +5 Ref +5 Will +1

Weakness: –



Speed: 50’

Base Attack: +1

Melee: Bite +3 (1d6+1)

Ranged: n/a

Special Attacks: Pin

Sanity Effects: –



Abilities: STR 13, DEX 15, CON 15, INT 2, WIS12 , CHA 6

Skills: Acrobatics +2, Athletics +1,  Awareness +3, Endurance +2, Knowledge –, Persuasion –, Spellcraft -, Survival +3, Thievery +4

Talents: Track, Weapon Specialty

Special Qualities: Low Light Vision 60’, Scent



Environment: Forest, Mountains, Plains

Organization: Solitary, Pair, Pack (7-12)


Treasure: Standard



This ability lets a creature detect approaching enemies, sniff out hidden foes, and track by sense of smell.


A creature with the scent ability can detect opponents by sense of smell, generally within 30 feet. If the opponent is upwind, the range is 60 feet. If it is downwind, the range is 15 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk, can be detected at three times these ranges.


The creature detects another creature’s presence but not its specific location. Noting the direction of the scent is a move action. If it moves within 5 feet of the scent’s source, the creature can pinpoint that source.



With a successful Heroic Action the vorg can pin an opponent. The Vorg can keep them pinned with a successful heroic action each round. A pinned character is considered prone.



Using the Survival skill, a ranger can try to track anything that has passed nearby.

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