Challenge Rating: 3

Size: Medium

Type: Undead

Initiative: +1



Hit Points: 26 (4HD)

Armor Class: 15 (+1 Dex, +4 natural), touch 11, flat-footed 14

Saves: Fort +1 Ref +2 Will +5



Speed: 30ft

Base Attack: +2

Melee: Slam +3 melee (1d4+1 plus energy drain)

Special Attacks: Create spawn, energy drain

Sanity Effects: First Encounter 1/1d4, energy drain 0/1d3



Abilities: STR 12, DEX 12, CON –, INT 11, WIS 13, CHA 15

Skills: Acrobatics +4, Athletics +4,  Awareness +1, Endurance –, Knowledge +0, Persuasion +2, Spellcraft +2, Survival +1, Thievery +1

Talents: Alertness, Blind-Fight

Special Qualities: Darkvision 60 ft.



Environment: Any

Organization: Solitary, pair, gang (3-5), or pack (6-11)

Treasure: None


Create Spawn

Any humanoid slain by a wight becomes a wight in 1d4 rounds. Spawn are under the command of the wight that created them and remain enslaved until its death. They do not possess any of the abilities they had in life.


Energy Drain

Living creatures hit by a wight’s slam attack gain one negative level and must roll a Sanity check. The DC is 14 for the Fortitude save to remove a negative level. For each such negative level bestowed, the wight gains 5 temporary hit points.


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