Goblin, Arnach

Creature Compendium Hardbound Book
Spider Goblin by Michael Bielaczyc

Arnach Goblin (Spider Goblin)

Arnach goblins stand about three-and-a-half feet tall, and are spindly and skeletal in appearance. Despite this, they are actually quite strong, capable of climbing along the large trees of the forest with alarming agility and speed. Their large eyes allow them excellent site in the dark woods, and their thin, cruel mouths are filled with sharp, translucent teeth.

Resembling the spiders they love to raise, the arnach goblins share many of the same traits as their more common goblin cousins.


Goblin, Arnach 

  • Challenge Rating: 1/2
  • Size: Small
  • Type: Fey (Athelesian)
  • Initiative: +3


  • Hit Points: 5 (1HD: 1d8 + 1)
  • Armor Class: 16, touch 14, flat-footed 13 (+2 armor, +3 DEX, +1 size)
  • Saves: Fort +3 Ref +3 Will -1


  • Speed: 30 ft., climb 30 ft.
  • Base Attack: +1
  • Melee: Carapace blade +2 (1d4 + 1 plus poison)
  • Ranged: Short bow +4 (1d6 plus poison)
  • Special Attacks: Poison Use, Spider Sac Arrows


  • Abilities: STR +1, DEX +3, CON +1, INT +0, WIS -1, CHA -2
  • Skills: Acrobatics +5, Athletics +1, Awareness -1, Endurance +1, Knowledge +0, Persuasion -2, Spellcraft +0, Survival -1, Thievery +5
  • Talents: One point or recommended: Agile
  • Special Qualities: Expert climber 


  • Environment: Forest, underground 
  • Organization: Solitary, pair, hunting party, or clan (3–12)
  • Treasure: Standard

Special Abilities

Expert Climber

An arnach goblin can climb and swing through the treetops with a skill that borders on the impossible. In effect, an arnach goblin is treated as if it is under a perpetual non-magical version of spider climb in regards to vegetation, rock walls, or cliff faces. This ability gives a +4 bonus to Acrobatics and Athletics checks dealing with any climb-related skill checks.

Spider Goblins 2 by Michael Bielaczyc

Poison Use 

Arnach goblins are skilled in the use of poison and never risk accidentally poisoning themselves. They favor the poison of the death’s eye spider. This poison can be applied to both the arrows and swords of the goblins

Death’s Eye Spider Poison—injury; save Fort DC 12; frequency 1/round for 2 rounds; effect 1 STR damage, cure 1 save.

Spider Sac Arrows

Goblins can use special arrows that replace the standard arrowhead with a large spider sac. Upon a successful ranged attack, these arrows deal 1 point of damage and unleash a swarm of spiderlings upon the target. Brushing off the spiders requires a standard action to completely remove the spiderlings and sac. Doing so disperses the swarm.

If a character attempts to perform an action prior to wiping off the spiders, the following penalties are suffered: spellcasting or concentrating on spells while covered in spiders require a Spellcraft check (DC 12 + mana cost). Using a skill that involves patience and concentration, or attempting an attack, requires a DC 12 Will save. The spider swarm deals an automatic 1 point of damage to any creature whose space it occupies at the end of their move, with no attack roll needed.


Arnach Goblins often ride Death’s Eye spider mounts into battle.

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