Challenge Rating: 3
Type: Fey Aberration
Hit Points: 27 (5HD)
Armor Class: 14, touch 13, flat-footed 11 (+3 Dex, +1 natural)
Saves: Fort +4 Ref +4 Will +6
Speed: 30 ft. (6 squares), climb 30 ft.
Base Attack: +3
Melee: Bite +5 melee (1d8+2 plus poison) and 2 claws +3 melee (1d3+1)
Special Attacks: Poison, web
Sanity Effects: –
Abilities: STR 14, DEX 17, CON 13, INT 6, WIS 15, CHA 8
Skills: Acrobatics +5, Athletics +2, Awareness +2, Endurance +1, Knowledge N/A, Persuasion -2, Spellcraft N/A, Survival +2, Thievery +2
Talents: Great Fortitude
Special Qualities: Low-light Vision, Multiattack
Environment: Warm forests
Organization: Solitary, pair, or troupe (1-2 plus 2-4 Medium monstrous spiders)
Injury, Fortitude DC 15, initial damage 1d6 Dex, secondary damage 2d6 Dex.
An ettercap can throw a web eight times per day. This is similar to an attack with a net but has a maximum range of 50 feet, with a range increment of 10 feet, and is effective against targets of up to Medium size. The web anchors the target in place, allowing no movement.
An entangled creature can escape with a DC 10 Acrobatics check or burst the web with a DC 17 Strength check. The web has 6 hit points and takes double damage from fire.
Ettercaps can also create sheets of sticky webbing from 5 to 60 feet square. They usually position these to snare flying creatures but can also try to trap prey on the ground. Approaching creatures must succeed on a DC 18 Awareness check to notice a web, or they stumble into it and become trapped as though by a successful web attack. Attempts to escape or burst the webbing receive a +5 bonus if the trapped creature has something to walk on or grab while pulling free. Each 5-foot-square section has 6 hit points and takes double damage from fire.
An ettercap can move across its own sheet web at its climb speed and can determine the exact location of any creature touching the web.