Challenge Rating: 3
Hit Points: 30 (4d8+12)
Armor Class: 18 (-1 Dex, +9 natural), touch 9, flat-footed 18
Saves: Fort +7 Ref +0 Will +1
Base Attack: +2
Melee: Slam +7 melee (1d8+5) or Bite +7 (1d6+5 and chance to chomp)
Special Attacks: Push
Sanity Effects: —
Abilities: STR 21, DEX 8, CON 17, INT 4, WIS 11, CHA 11
Skills: -1 Acrobatics,+5 Athletics, +5 Awareness, +3 Endurance, 0 Knowledge, 0 Persuasion, 0 Spellcraft, 0 Survival, -1 Thievery
Special Qualities: Darkvision 60’,
Environment: Any (conjured)
Push: An earth wraith can push a foe with enough force to knock them back 2d10 feet and do 1d6 damage. A successful heroic action using STR must be made for the wraith to push an enemy. The target can be pushed in any direction away from the earth wraith.
Chomp: An earth wraith can try to bite down and hold an opponent with a successful bite attack. They must succeed at a heroic action to successfully restrain its opponent. It must succeed at a heroic action for each round after that to keep the opponent in its mouth. Each successive round the opponent is held the earth wraith causes an additional (1d6) damage as a free action.
If an opponent is airborne or waterborne, the elemental takes a -4 penalty on attack and damage rolls. (These modifiers are not included in the statistics block.)