Challenge Rating: 5

Size: Medium

Type: Magical Beast

Initiative: -1



Hit Points: 52 (7HD)

Armor Class: 17, touch 9, flat-footed 17 (-1 Dex, +8 Natural)

Saves: Fort +9 Ref +4 Will +5

Weaknesses: Mirrors


Speed: 20ft

Base Attack: +7

Melee: Bite +10 (1d8+4)

Special Attacks: Gaze



Abilities: STR 16, DEX 8, CON 15, INT 2, WIS 13, CHA 11

Skills: Acrobatics -1, Athletics +3,  Awareness +5, Endurance +2, Knowledge N/A, Persuasion +0, Spellcraft +2, Survival +1, Thievery -1

Talents: Blind Fight, Great Fortitude, Unbreakable Will, Investigator

Special Qualities: Darkvision 60ft



Environment: any

Organization: solitary, pair, or colony (3–6)


Treasure: Incidental



Turn to stone permanently (as flesh to stone), range 30 feet, Fortitude DC 15 negates. A creature petrified in this matter that is then coated (not just splashed) with fresh basilisk blood (taken from a basilisk no more than 1 hour dead) is instantly restored to flesh. A single basilisk contains enough blood to coat 1d3 Medium creatures in this manner.

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