Uthgard

Kingdom/Empire

Oligarchy led by a King

Ruled by Gundram Baleband 

Symbol: Red Black with dragon 

General

Uthgard is the kingdom of the North East lands of Atheles.

It is currently ruled by a young king, Gundram Baleband,  who has aligned himself with the Unelesia Church, through the Ministry,  and the Orovari. The cold winters have left his people starving, and he looks to expand his powers to the South to gain farmlands and taxes.

Uthgard is a rich nation. The mountains of the north are rich in iron ore. The people of Uthgard did not suffer from the plagues as much as those in the south, so the nation is also prosperous in population. The rulers have used this populace well, creating goods that are traded via sea to Zhou or the neighboring Tiren. 

Regions (Lehnlands)

  • Midland – Duchy of Ornund
  • The Ironswoods, the new Duchy. Capital: Kowal
  • Eastfort – Duchy of Thornor
  • Kingsland – Duchy of Arnlord
  • Old Thoneland – the reclaimed land of Pardalor, now Capital of the Kingdom.
  • Seaview – Duchy of Kuhlharbor

Economics

Uthgard was a feudal system during the time of the Warlock King. It slowly transitioned to capitalism as the merchant class grew, though the feudal lords all quickly transitioned into powerful economic houses as the kingdom changed. These days the lord and ladies of Uthgard are also the richest citizens.

Draks ( weight = 1.5 grams) are used as a measure for gold, silver, and copper.

Uthgard in Kowal (5707-)

The General at Arms in Kowal is Vilgo Corman, known as the Lion. He is brutal in his views and life. He is a competent leader, though he values efficiency over all else. He believes the Ministry is intelligent and powerful, but he distrusts them and hates that they hold such power.

Obey or Be Conscripted 

Uthgard sees loyalty as the most important. If you disobey, you can be conscripted. In Kowal the prisoners serve in the iron mines. If they view you as more dangerous, you are sent to the frozen giant lands to serve in the tundra to work the oil fields. 

Leadership

Ruled by a king and his council, Uthgard is a dynastic oligarchy. 

The oligarchy follows old feudal traditions in its naming conventions, save that the nobles actually own their lands and owe taxes to their king rather than the king owning all and loaning out land to the nobles or the clergy.

Uthgard Nobility Titles:

  • King /Queen
  • Prince 
  • Arch Duke
  • Duke
  • Count
  • Baron
  • Lord
  • Knight 

History and Important Events:

– Return Wars (5683-5684)

– Giant Wars (5697-5703)

The war against the giants of the north. Ended by Gundram Baleband.

– The Tiren War 5707-?

Uthgard had already been upset at the pirate raids along the coast of Seaview, but after the Giants War and Gundram’s rise to power, Uthgard turned to securing its border with Tiren. Gundram felt that Tiren had long abused the borders of Uthgard and he intended to reclaim the old empire’s lands.

The first battle of the war was in the small town of Belisov, known only for its larger chicken and dove farms. Raiders, who were sanctioned by the Raji of Yevren, often came and demanded tribute. Gundram sent a small force of Uthgard regulars to dissuade the ruffians. It is unknown what exact orders they were given, but the two forces engaged in battle, a small skirmish, but the Tiren forces were completely wiped out. It was given a mocking name in Tiren, the Siege of Feathers, though Uthgard took that as another slight against the seriousness of its sovereignty. Uthgard demanded an apology and when a Uthgard diplomat arrived in Yevren for the tribute and apology, he was instead captured and slain. This was determined to be an act of war by the king and the Ministry. They approved in late 5707 for bordering lords to launch raids against Tiren, though they did not outright declare war.

The Siege of the Feathers Octro 5707

A company of soldiers, archers, and horseriders marched out against the company of Tiren raiders. The battle was engaged on a field outside of Belisov. The Uthgardians had the advantage of a hill. They rode down and engaged the tight-knit company. The battle was short but fierce. The tiren almost wiped out the small battalion of foot soldiers, but the horse riders and archers slowly cut them down. While there was a victory, the Uthgard were not proud of their heavy losses.

Battle of the Cross Novro 5707

Uthgard sent their first force to capture Yevren and end the life of Raji Emelian. The Raji sent a small force to intercept them at the river crossing, which they most likely would use. The Sultas forces had not arrived (nor would they), so they had a lack of cavalry. So they put up large wooden stakes, which looked like crosses all along the ford. For Uthgard, they had a mage of the Ministry with them, using fog and weather magic to hide their numbers and movement. Baron Ugslovik’s forces had not arrived yet, but they were coming. Count Venoray led the forces himself. He sent a group of horsemen to ride south to the next crossing and sneak up behind the Tiren force.

The Cross

The Uthgard calvary arrived early and did not see the defensive crosses until too late. As they crashed through the crosses they took heavy damage. They were quickly surrounds and they took more casualties. As they rode away, they were cut down by the tiren archers.

With the horsemen gone, the man forces advsnced. The knights squad was lagging as they crossed the river. Nalodhir runs into battle, his magic sword flaming as he swung at the soldiers. He caused massive damage to while flanking the end of the line. Nalodhir was surround and when the knights came in, his faste was sealed. While on the defensive, he and his squad pushed back, but finally, fully flanked, he fell to the onslaught, arrows protruding from him like a porcupine. Sir Gotze picked up the blade and began to march at the footsoldiers wielding the blade of their leader. After locked battle, the Tirens started to retreat as their numbers dwindled, but soon all their soldiers were down. The archers and men at arms of Tiren retreated, and tuhgard shot arrows as they fled. The Battle of the Cross had been won by Uthgard

Forces:

Count Venoray – Eastfort – Uthgard

  • 300 Soldiers
  • 80 Men at Arms
  • 50 Cavalry
  • 300 Archers
  • 60 Knights

Raji Emelian – Tiren

  • 1 Hero Nalodhir (Flaming Sword)
  • 200 Soldiers
  • 200 Archers
  • 80 Men at Arms

Vanadhus

The northern island kingdom of Vanad’s capital city.

Home of the Northlands Campaign

 

People of Note

  • Udun, Thane of House Trund
  • Mord

Places of Note:

  • The Battered Maiden

Organizations of Note:

  • Rovers

 

Verien

Verien was a young guardsman of Kowal. He was very charismatic, though he was often quiet and solitary. He was friends with Damien, Gunderlan, and Heilman, who all became powerful men in the region.

He disappeared when he was in his mid 20’s and none know where he went.

Wanderers

The Wanderers

About 500 years ago, while the world was yet reeling from the Great War, the Wanderers were formed in the city of Borden to help bring the people together again. They became known as saviors and heroes as they brought news, recovered old technology, and comforted people with hope for a greater good in a dark time. Now, the Wanderers still do much of the same, but as the lands have become less dangerous, they have started exploring deeper and deeper into the darker places of Uteria, bringing back horrifying tales and strange magical artifacts.

The Wanderer’s Coin

The Wanderer’s Coin

 

The Wanderer’s Coin

When a person is accepted into the Wanderers they receive the Wanderer’s Coin. This is shown at any Wanderer Guildhouse to gain access to a warm meal and a place to sleep.

Willem Godowsky

Willem Godowsky is a citizen and hero of Kowal.

 

History

Father was an acquaintance of Martyn. Family killed by a wild mage. Joined the Red Guard to make a difference. He recently saw a wizard heal a person hurt by a horse cart, and saw questionable stuff within the Red Guard making him reevaluate his views.

5606 – Joined with the heroes of Dwarftown and became un understudy of Roe. During the Catastrophe of the Greystone, Willem evacuated and saved many Kowal citizens. He does not remember the exact events, but he knows Roe is gone and hopes to one day reunite with his mentor.

Wood’s Tap

Wood’s Tap is a small tavern outside of Ferryport.

Xyla Xibbadobbler Swiftdigit III

Xyla is an elfling, and has just left the Vale on her “Calling.” She has been waiting at the South Hollow Inn to find a group of adventurers who need her “help.”

To outsiders, Xyla may be similar to any other elfling, but among her people, she is a radiant beauty. Her laugh and smile disarm many she speaks with, but she is also vicious if provoked.

 

Name: Xyla Xibbadobbler Swiftdigit III
Race: Elfling
Class: Rogue
Challenge Rating: 1/2
Size: Small
Initiative: +2

Defense
Hit Points: 6
Armor Class: 15
Saves: Fort    0    Ref   +4   Will   -1

Offense
Speed: 20
Base Attack: +0
Melee: Short Sword of Xandra (Legacy) +0 (1d6)
Ranged: Shortbow +2 (1d6)
Special Attacks: Sneak Attack

Statistics
Abilities: STR 10, DEX 15, CON 11, INT 13, WIS 9, CHA 18
Skills: 4 Acrobatics, 1 Athletics, -1 Awareness, 1 Endurance, 2 Knowledge, 5 Persuasion, 0 Spellcraft, 1 Survival, 4 Thievery
Talents: Run, Deceitful
Special Qualities: Iron causes discomfort, low light vision 60′, fearless, trapfinder,

Ecology
Environment:
Organization: Wanderers

Equipment:

Weapons: Short Sword of Xandra, Short Bow

Armor: Leather Armor

Misc: Thieves Tools, Pouch, Belt, Caltrops, Grappling hook, Bedroll, Flint and steel, sack, Backpack, Candle, Blanket, Rope, Waterskin, Whetstone, Mirror (small steel)

Background

 

Yorik

  • Statistics: Crime 1; Danger 3; Economy 5; Law 4; Knowledge 3; Magic 6
  • Highest Stat is 10, lowest 1 
  • Size: Village
  • Government: Mayoral
  • Economic System: Capitalist
  • Population: 121

The small village of Yorik is to the northeast of Kowal. It is a close knit community that is distrustful of Duke Zadeku. The village has been protected from sickness and famine by old Miss Hartley. They have a more moderate view of magic due to miss Hartley’s “use” of it.

 

Notable NPC’s:

  • Mayor Bram Hartley: Bumbling, but smart and happy.
  • Old miss Filla Hartley (Mayor’s Mother): Friendly, motherly.

 

 

Notable Places:

The Mother’s Milk – Tavern

Owner Gildenstern – Faun (flirtatious, warm)

Booker for adventurers.

Omfoodle’s Shop – General Store

Owner Vim Omfoodle – Elfling Family

Pleasant Iron – Smithy

Cal Hartman – Ex-guard. Dislikes Red Guard

Zevaria

Physical Description: Tall (7’), wide set angled eyes, dark hair, thin but muscular.

Personality: Serious.