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Will McKee replied to the topic Entertainment in Atheles in the forum General 7 years ago
No worries about the reply, I understand that it’s your busy season man!
One of the ideas that I had was a monster fighting coliseum, where teams go in and fight for a sizable sum of money.
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Michael Bielaczyc replied to the topic Entertainment in Atheles in the forum General 7 years ago
In Kowal there is the Theater which is on the map. In the West Jaeldor has a giant coliseum, though, I haven’t posted maps are info for that city yet.
There is the Bard guild, the Consortium, Which hasn’t been fleshed out much.
So its pretty open. what dideas do you have?
Also, sorry for the late answer, been on the road sooooo much.
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Will McKee started the topic Entertainment in Atheles in the forum General 7 years, 1 month ago
I was wondering what the populations do for entertainment? Is there a coliseum type event or other sorts of ‘games’?
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Michael Bielaczyc replied to the topic Iron Armor Spell Resistance in the forum General 7 years, 1 month ago
On further thought, I think this might be a cool Legacy item. Maybe a Breastplate that is a combined Legacy Armor / Wondrous Item. So Armor benefits, and then has spell resistance imbued into it.
Maybe: Lvl 2 – Protection from unerring spells- Wearer always gets a savings throw VS ANY spell. Will for mind spells, Reflex for attack spells, Fort…[Read more]
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Adam became a registered member 7 years, 1 month ago
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Sam Flegal replied to the topic Iron Armor Spell Resistance in the forum General 7 years, 1 month ago
Oh. Spell Resistance that low means don’t roll a 1, so it seems like something most people wouldn’t risk or use, but ya in that case it’s not broken.
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Michael Bielaczyc replied to the topic Iron Armor Spell Resistance in the forum General 7 years, 1 month ago
I didn’t mean this as an additional save to Saves. I meant it as Spell Resistance like Creatures get.
Really, what I envisioned is if someone wears enough Iron in weight they get a Spell Resistance of 1 or 2. Meaning any spell cast at them has to have a Spell Resistance roll (d20 plus the mages Spellcraft) to beat that number. Meaning the spell…[Read more]
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Sam Flegal replied to the topic Iron Armor Spell Resistance in the forum General 7 years, 1 month ago
Also when you forge Iron it becomes Steel. Cold Iron is just an old way of saying raw iron ore that’s unprocessed, so if it’s processed it should technically be steel. Now it’s a fantasy game, so it can be whatever, but I think it justifies the idea that “Magic Resistant Iron” is too delicate to be made into full suits of armor be it ring or plate.
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Sam Flegal replied to the topic Iron Armor Spell Resistance in the forum General 7 years, 1 month ago
My initial thought is that this is unbalanced. A +2 save is the equivalent of a Talent point. Saves are already so high in the system because you get bonus Resistance at level 3 and 6. Save DCs are also very low unless you cast an expensive high mana spell.
With the Iron Spell Resistance optional rule an Archeon at level 3 will have a Base +3…[Read more]
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Michael Bielaczyc started the topic Iron Armor Spell Resistance in the forum General 7 years, 1 month ago
Optional: Iron Armor
While iron causes damage to spellcasters who use magic while wearing it, little has been said of the benefits of wearing iron when negating magic. Many an Archeon uses iron armor to displace magic cast against them.
Iron gives it wearer Spell Resistance per Iron Armor Spell Resistance Chart, but also doubles the weight of…[Read more]
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Chris Evans became a registered member 7 years, 2 months ago
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Ethan Siegel became a registered member 7 years, 2 months ago
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SaschaK became a registered member 7 years, 2 months ago
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Mindgames became a registered member 7 years, 2 months ago
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Kilter replied to the topic Ravaging in the forum Questions 7 years, 2 months ago
This is useful. This came to me as I was working on a multi-level dungeon, and was wondering in the case of a room taller than ten feet and then another room under them that is taller than ten, so if it was pulling from a 10′ sphere around the caster that has nothing but stone (as enemy/allies are more than 10′ away). So in that case Barren would…[Read more]
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Michael Bielaczyc replied to the topic Ravaging in the forum Questions 7 years, 2 months ago
So I think I should work on a chart to go into depth here.
Like:
Rainforest – 2′ ravaging radius, leaves all Verdant.
Verdant, Grasslands, forest, cavern teeming with life, or other large life forms in the radius – 5′ ravaging radius, leaves land drained, removes HP from other large lifeforms.
Rocky, desert, or Drained – 10′ ravaging radius,…[Read more] -
Michael Bielaczyc replied to the topic Fort Deadrik in the forum Guildmasters – Worldbuilding 7 years, 2 months ago
I just posted notes from my sketchbook! We can add yours as well. I adjusted the views of magic to neutral due to your description, definitely one of the most open minded in the East!
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Kilter started the topic Ravaging in the forum Questions 7 years, 2 months ago
If a Ravaging mage chooses to deal damage to all living creatures in 10′, what happens if there are no living creatures in that 10′. Does it come from:
A) the caster
B) just from something in the Navirim
C) does it switch to the 1 hp to 10’*mana cost
D) nothing -
Will McKee started the topic Fort Deadrik in the forum Guildmasters – Worldbuilding 7 years, 2 months ago
Fort Deadrik is a small mountainside settlement. The people are friendly and more open minded than most. They have a small library with the collected lore from their lands, along with other books.
The town has a Dwarven forge that specializes in armor. -
Will McKee replied to the topic Ruins of Talnor in the forum Guildmasters – Worldbuilding 7 years, 2 months ago
The six guard towers are all set up the same, two stories with an elevated watch spot in the center of each tower for a single guard. On the ground floor is the barracks, large enough to house 10 guards for a 24 hour rotation schedule. On the second floor, there is an armory and a smithery to repair and replace equipment and weapons.
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