Bishop is a fit man in his late forties. His tanned skin is criss-crossed with scars and his face is weather worn. Even though he is of average height, his wide shoulders make him look squatter than most. He is missing fingers on his left hand, lost long ago to a trap deep in the catacombs of a forgotten ruin. He wears the same travel-worn clothes to the Hovel (the nickname for the Wanderer’s headquarters in Ferryport) as he does when on the road.
Bishop was the best of the Ferryport Wanderers in his younger days, risking the darkest roads and the deepest ruins. He was always fair with those who traveled with him, never seeking more fame or fortune than his fellow Wanderers. Unlike most, he often drifted between traveling groups, or went on the road on his own. He is well traveled, carrying messages and packages from Ferryport to the Border Forts in the North or the Wastes of the East. Even though he still spends time traveling, he accepted the position of Lead Wanderer of Ferryport five years past. Each year since, he has been overwhelmingly reelected.
Bishop does not care for the politics of Ferryport beyond how it affects his fellow Wanderers. He pays the dues to the city, and lends the company’s services at a very discounted price to officials of the city. In Ferryport, those who wear the badge of the Wanderers are well respected due to Bishop’s leadership.
Hit Points: 58
AC: 16 , touch 14 , flat-footed 14
Saves: Fort +8 Ref +6 Will +4
Base Attack: +6/+1
Melee: Scimitar +8/+3 (1d6+2, 20/x2)
Ranged: 0 ft. +8/+3 (1d6+2, 20/x2)
STR 14 DEX 14 CON 13 INT 13 WIS 11 CHA 12
Acrobatics 5, Athletics 6, Awareness 2, Endurance 2, Knowledge 3, Persuasion 4, Survival 2, Thievery 4
Talents: Expanded Critical, Mythic Heroic Action, Negotiator, Powerful, Stunning Strike, Take a Hit