Orog

These tall turtle like creatures are generally of lower intelligence, having been brought to Uteria by Kaldrath for war. They have settled in the south and have become citizens, if reluctant, of the Ishian Empire.

They are cold blooded, so they are better suited for the warm southlands. They live in small family groups, only gathering for ceremonies or meetings.

 

Orog (Warrior)
Challenge Rating: 1/2
Size: Large (8’)
Type: Humanoid
Initiative: 0

Defense
Hit Points: 14
Armor Class: 10 (0 DEX, -1 size, +1 natural)
Saves: Fort +6 Ref 0 Will +1

Offense
Speed: 30’ (15’ in <40 degree temperature)
Base Attack: +1
Melee: Club +4 (1d6+3)
Ranged:
Special Attacks:

Statistics
Abilities: STR 17, DEX 10, CON 18, INT 10, WIS 13, CHA 9
Skills: Acrobatics 1, Athletics 7, Awareness 5, Endurance 6, Knowledge 0, Persuasion -1, Spellcraft, Survival 5, Thievery 1
Talents: Alertness, Powerful, Survivalist
Special Qualities: Tough skin

Ecology
Environment: Desert
Organization:

Treasure: Standard

Orog Characters get +3 to CON, +1 to STR, -2 to INT

Orogs advance according to their class.

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