Challenge Rating: 9
Hit Points: 66
Armor Class: 17, touch 13 , flat-footed 16 (+1 DEX, +6 Natural )
Saves: Fort +6 Ref +6 Will +9
Weaknesses: Legacy and magic
Base Attack: +5
Sanity Effects: First Encounter 1/1d8, Fear Aura 1/1d6
Abilities: STR 12, DEX 14, CON 0, INT 21, WIS 13, CHA 14
Skills: Acrobatics +2, Athletics +1, Awareness +5, Endurance +0, Knowledge +11, Persuasion +3, Spellcraft +15, Survival +2, Thievery +4
Talents: Empower Spell, Improved Initiative, Magical Aptitude, Spellmastery, Studious
1 – Alarm, Call the Wind, Chill Touch, Comprehend Languages, Disguise, Dream Call, Expeditious Retreat, Harm, Heal, Mage Bolt, Shocking Grasp, Spider Climb, Xavian’s Warding Armor
3 – Aid, Arcane Lock, Darkness, Flaming Sphere, Fog Cloud, Force, Hold Creature, Mirror Image, Scare, Web, Zone of Truth
7 – Arcane Eye, Dream Walk, Emotion, Fear, Fire Shield, Flame Strike, Improved Invisibility, Polymorph Other, Rusting Grasp, Spiked Stones, Void Tentacles, Wall of Fire
Creating a Lich
+2 to base creature’s CR
Size and Type
The creature’s type changes to undead. Size is unchanged.
Increase all current and all future Hit Dice to d12s.
The base creature’s Armor Class improves by +5
A lich retains all attacks of the base creature.
First Encounter 1/1d8, Fear Aura 1/1d6
Liches have an aura of death and unnaturalness. Creatures within 60’ who look upon a lich much succeed at a DC 18 Will save or be affected by a Fear spell. They must also succeed at a Sanity Check 1/1d6. A creature who succeeds the save can not be affected by the Aura for 24 hours.
Any living creature hit by a melee attack from the lich must save at a DC 14 Fort save or be paralyzed for 24 hours.
A lich can cast any spells it could cast while it was alive.
A lich gains DR 12/legacy and magic.
Liches are immune to cold, electricity, and mind-affecting spells.
Liches gain all undead traits.
Liches gain the following to the listed stats: +2 INT, +2 WIS, +2 CHA, and their CON drops to 0.
A crucial part of extending ones life as a lich is creating a magic phylactery to contain its life force. Unless it’s phylactery is located and destroyed, a lich reappears 1d10 days after its apparent death.
A phylactery can be anything, but must be a small object.
An upir is immortal and can not be slain, unless its phylactery is destroyed.