A giant lumbering beast, its shoulders taller than two humans. A great horned head sits on a thick neck which is covered in a striped mane. Its legs are bigger around than an ancient oak. It looks at you with small intelligent eyes, then goes back to grazing.
Challenge Rating: 7
Hit Points: 103 (11HD)
Armor Class: 15 , touch 8, flat-footed 15 (-2 size, +7 natural)
Saves: Fort +11, Ref +7, Will +7
Base Attack: +8
Melee: Slam +16 (2d6+10) + gore +16 (2d8+15)
Special Attacks: Trample
Sanity Effects: –
Abilities: STR 30, DEX 9, CON 21, INT 4, WIS 12, CHA 7
Skills: Acrobatics -1, Athletics +14, Awareness +3, Endurance +6, Knowledge -, Persuasion -, Spellcraft -, Survival +0, Thievery -1
Special Qualities: Low light vision
Environment: Cold lands
Organization: Solitary or herd
As a full-round action, a creature with this special attack can move up to twice its speed and literally run over any opponents at least one size category smaller than itself. The creature merely has to move over the opponents in its path; any creature whose space is completely covered by the trampling creature’s space is subject to the trample attack. If a target’s space is larger than 5 feet, it is only considered trampled if the trampling creature moves over all the squares it occupies. If the trampling creature moves over only some of a target’s space, the target can make an attack of opportunity against the trampling creature at a -4 penalty. A trampling creature that accidentally ends its movement in an illegal space returns to the last legal position it occupied, or the closest legal position, if there’s a legal position that’s closer.
A trample attack deals bludgeoning damage (the creature’s slam damage + 1½ times its Str modifier). The creature’s descriptive text gives the exact amount.