Ashiron
Challenge Rating: 6
Size: Medium
Type: Fey (Navirite)
Initiative: +4
Defense
Hit Points: 65 (6HD)
Armor Class: 19, touch , flat-footed (+4 natural, +5 Dex)
Saves: Fort +4 Ref +9 Will +9
Weaknesses: Legacy/Silver/Amarnium/Aradan Steel/cold iron
Offense
Speed: 30
Base Attack: +10
Melee: +10
Ranged: +15
Special Attacks: Ability Warp, spell-like abilities – dancing lights, daze, dispel magic, snare, improved invisibility
Sanity Effects: Attack Sanity 1/2d6
Statistics
Abilities: STR 11, DEX 19, CON 12, INT 18, WIS 13, CHA 18
Skills: Acrobatics, Athletics, Awareness, Endurance, Knowledge, Persuasion, Spellcraft, Survival, Thievery
Talents: 4 points or recommended: Advantage, Deceitful,
Special Qualities: Damage Reduction 5 or Legacy/Silver/Amarnium/Aradan Steel/cold iron,
Ecology
Environment:
Organization:
Treasure: Standard
Spell-Like Abilities
At will— dancing lights,daze, snare (DC 13); 3/day— dispel magic (DC 13); 1/day—improved invisibility (DC 15). The save DCs are vs. Will.
Ability Warp
An ashiron can drain an ability, HP, or mana from a target creature and grant it to themselves or another creature. They must succeed at a Heroic Action (INT vs Will) while the target is visible. A creature being granted the drained energy may resist with a Will save DC15. A target’s ability score, HP, or mana can not be reduced below 4.