Lich

Lich

Lich

Abravian Devolos

Challenge Rating: 9

Size: M

Type: Undead

Initiative: +4

Defense

Hit Points: 66

Armor Class: 17,  touch 13 , flat-footed 16  (+1 DEX, +6 Natural )

Saves: Fort +6 Ref +6 Will +9

Weaknesses: Legacy and magic

Offense

Speed: 30

Base Attack: +5

Melee: +5

Ranged: +6

Special Attacks:

Mana: 93

Sanity Effects: First Encounter 1/1d8, Fear Aura 1/1d6

Statistics

Abilities: STR 12, DEX 14, CON 0, INT 21, WIS 13, CHA 14

Skills: Acrobatics +2, Athletics +1,  Awareness +5, Endurance +0, Knowledge +11, Persuasion +3, Spellcraft +15, Survival +2, Thievery +4

Talents: Empower Spell, Improved Initiative, Magical Aptitude, Spellmastery, Studious

Special Qualities: Damage Reduction 12/legacy and magic; immune to cold, electricity, and mind-affecting spells; immortal

Ecology

Environment:

Organization:

Treasure: Double

Spells:

0 – Arcane Mark, Daze, Detect Magic, Ghost Lights, Magic Hand, Mystic Compass, Resistance

1 – Alarm, Call the Wind, Chill Touch, Comprehend Languages, Disguise, Dream Call, Expeditious Retreat, Harm, Heal, Mage Bolt, Shocking Grasp, Spider Climb, Xavian’s Warding Armor

3 – Aid, Arcane Lock, Darkness, Flaming Sphere, Fog Cloud, Force, Hold Creature, Mirror Image, Scare, Web, Zone of Truth

5 – Animate Dead, Contagion, Dispel Magic, Fireball, Gaseous Form, Haste, Lightning Bolt, Poison, Secret Page, Tongues, Wind Wall

7 – Arcane Eye, Dream Walk, Emotion, Fear, Fire Shield, Flame Strike, Improved Invisibility, Polymorph Other, Rusting Grasp, Spiked Stones, Void Tentacles, Wall of Fire

Creating a Lich

CR

+2 to base creature’s CR

Size and Type

The creature’s type changes to undead. Size is unchanged.

Hit Dice

Increase all current and all future Hit Dice to d12s.

Armor Class

The base creature’s Armor Class improves by +5

Attack

A lich retains all attacks of the base creature.

Sanity Check

First Encounter 1/1d8, Fear Aura 1/1d6

Special Qualities

Fear Aura

Liches have an aura of death and unnaturalness. Creatures within 60’ who look upon a lich much succeed at a DC 18 Will save or be affected by a Fear spell. They must also succeed at a Sanity Check 1/1d6. A creature who succeeds the save can not be affected by the Aura for 24 hours.

Paralyzing Touch

Any living creature hit by a melee attack from the lich must save at a DC 14 Fort save or be paralyzed for 24 hours.

Spells

A lich can cast any spells it could cast while it was alive.

Mana

A lich gains 30 mana to the mana they had while they were alive.

Damage Reduction

A lich gains DR 12/legacy and magic.

Immunities

Liches are immune to cold, electricity, and mind-affecting spells.

Undead Traits

Liches gain all undead traits.

Abilities

Liches gain the following to the listed stats: +2 INT, +2 WIS, +2 CHA, and their CON drops to 0.

Treasure

Double

Weaknesses:

Phylactery

A crucial part of extending ones life as a lich is creating a magic phylactery to contain its life force. Unless it’s phylactery is located and destroyed, a lich reappears 1d10 days after its apparent death.

A phylactery can be anything, but must be a small object.

Immortal

An upir is immortal and can not be slain, unless its phylactery is destroyed.

Posted in .