Challenge Rating: 4
Type: Monstrous Humanoid
Hit Points: 19 (3HD)
Armor Class: 14, touch 11, flat-footed 13 (+1 Dex, +3 natural)
Saves: Fort +2 Ref +4 Will +4
Speed: 30ft, swim 40ft
Base Attack: +3
Melee: 2 claws +7 melee (1d4+4)
Special Attacks: Horrific appearance, evil eye
Sanity Effects: First Encounter 1/1d4
Abilities: STR 19, DEX 12, CON 12, INT 10, WIS 13, CHA 14
Skills: Acrobatics +1, Athletics +4, Awareness +3, Endurance +1, Knowledge +0, Persuasion +2, Spellcraft +6, Survival +1, Thievery +1
Talents: 2 points or recommended: Alertness, Toughness
Special Qualities: Amphibious, spell resistance 14, darkvision 60’
Environment: Temperate Aquatic
Organization: Solitary or covey (3 hags of any kind plus 1-8 ogres and 1-4 evil giants)
Although sea hags are aquatic, they can survive indefinitely on land.
Three times per day, a sea hag can cast its dire gaze upon any single creature within 30 feet. The target must succeed on a DC 13 Will save or be dazed for three days, although remove curse or dispel evil can restore sanity sooner. In addition, an affected creature must succeed on a DC 13 Fortitude save or die from fright. Creatures with immunity to fear effects are not affected by the sea hag’s evil eye. The save DCs are Charisma-based.
The sight of a sea hag is so revolting that anyone (other than another hag) who sets eyes upon one must succeed on a DC 13 Fortitude save or instantly be weakened, taking 2d6 points of Strength damage. This damage cannot reduce a victim’s Strength score below 0, but anyone reduced to Strength 0 is helpless. Creatures that are affected by this power or that successfully save against it cannot be affected again by the same hag’s horrific appearance for 24 hours.