Nygotha (Void Wyrm)

Challenge Rating: 10

Size: Gargantuan

Type: Navirite

Initiative: +5



Hit Points: 125 (10HD)

Armor Class: 25, touch 16, flat-footed 19 ( +5 DEX, +9 natural, +1 Dodge )

Saves: Fort +14 Ref +12 Will +7

Weaknesses: Tritium, weak spots



Speed: 15’, swim 50’

Base Attack: +10

Melee: (4) Tentacle slam +15 (1d6+3 19-20) bite +15 (2d6+3)

Ranged: –

Special Attacks: Horrific appearance

Sanity Effects: First Encounter 2/1d12+1



Abilities: STR 20, DEX 18, CON 24, INT 9, WIS 18, CHA 16

Skills: Acrobatics, Athletics,  Awareness, Endurance, Knowledge, Persuasion, Spellcraft, Survival, Thievery

Talents: Expanded critical (tentacles), Dodge, Multiattack, Whirlwind Attack,

Special Qualities: Damage Reduction 5/tritium and weak spots; fast healing 5; reach 20’  



Environment: Underground near water

Organization: Single


Treasure: Standard


Weak Spots

A nygotha has weak spots under each tentacle which negates DR, but attackers roll at a -3 to hit those spots. It is a DC 24 Knowledge check to know about the weak spots, or a DC 22 Awareness check to see them.


Horrific Appearance

Creatures that succumb to a nygotha’s horrific appearance become nauseated for 1d8 rounds.


4 tentacles, beak mouth, centipede flippers. Many eyes. Gigantic.

Weak points under tentacles, in mouth,  and eyes.


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