Nygotha (Void Wyrm)
Challenge Rating: 10
Hit Points: 125 (10HD)
Armor Class: 25, touch 16, flat-footed 19 ( +5 DEX, +9 natural, +1 Dodge )
Saves: Fort +14 Ref +12 Will +7
Weaknesses: Tritium, weak spots
Speed: 15’, swim 50’
Base Attack: +10
Melee: (4) Tentacle slam +15 (1d6+3 19-20) bite +15 (2d6+3)
Special Attacks: Horrific appearance
Sanity Effects: First Encounter 2/1d12+1
Abilities: STR 20, DEX 18, CON 24, INT 9, WIS 18, CHA 16
Skills: Acrobatics, Athletics, Awareness, Endurance, Knowledge, Persuasion, Spellcraft, Survival, Thievery
Talents: Expanded critical (tentacles), Dodge, Multiattack, Whirlwind Attack,
Special Qualities: Damage Reduction 5/tritium and weak spots; fast healing 5; reach 20’
Environment: Underground near water
A nygotha has weak spots under each tentacle which negates DR, but attackers roll at a -3 to hit those spots. It is a DC 24 Knowledge check to know about the weak spots, or a DC 22 Awareness check to see them.
Creatures that succumb to a nygotha’s horrific appearance become nauseated for 1d8 rounds.
4 tentacles, beak mouth, centipede flippers. Many eyes. Gigantic.
Weak points under tentacles, in mouth, and eyes.