Barbed arrows and bolts – made of iron. Do 1d6 damage, and an additional 1d4 when they are removed. A standard action of someone with the heal talent can remove with no extra damage, or a full round action for anyone else. Causes internal damage if embedded and caster uses magic.
Iron Barbed whip – Same as a standard whip, but if someone is entwined by the whip, they take internal iron damage if they try and cast.