Kowal Lifepath

Kowal Lifepath  Social standing  Choose your standing or let fate decide: Roll 1d20 Result 1-2 Street Urchin – You grew up alone on the streets. Bonus: You have two hidey-holes, places to store valuables, or lay low. 3-6 Nomad – The road has been your life. Bonus: Wilderness Travel; when out of civilization, you gain … Read more

Legacy Items

Certain items gain power as the adventurer gains levels. These items are a part of the adventurer’s story; they are the famed sword, the lockpicks of luck, or the rope their mother gave them before they left home. Each player should work with their GM to choose a Legacy Item for their character that they … Read more

Luminar

A luminar is a trained spellcaster. They could have been trained by any one of the many institutions in Uteria. The Wizard Tower, the Druid Council, and the Church all have the ability to train luminar. Though their base stats may be shared, their choices of spells and Talents should reflect their path of learning. … Read more

Ranger

SagaBorn 1.5 stats Hit Die: d8 Class Abilities: DEX, WIS A ranger might be a scout for a city guard, keeping the outer lands protected for their people. Or they might be a lone who finds peace in the seclusion of the rugged, wild lands. No matter their story, a ranger has certain skills specific … Read more

Resting

Rest An adventurer gains back 1d6 hp + thier CON bonus after 8 hours of rest. Rest is not just sleep, but also the down time after adventuring, hiking, or other activities. Cooking, sitting, and meditating all count as resting.

Rogue

SagaBorn 1.5 Stats Hit Die: d8 Class Abilities: DEX, WIS A ranger might be a scout for a city guard, keeping the outer lands protected for their people. Or they might be a lone who finds peace in the seclusion of the rugged, wild lands. No matter their story, a ranger has certain skills specific … Read more

Saga

Adding to Your Saga After each adventure, the players retell their most heroic moment, which is added to their Saga. It is up to the Game Master to determine Level Advancement, but a player should add a line to their Saga for each level. The Saga is what the players are creating, the stories of … Read more

Skills

Skills are things anyone can learn to a lesser or greater extent if they study or train hard, especially if they train under a tutor or master. In game terms, skills are measured by ranks. Skill ranks run from 0 (unskilled) to 5 (world class). A player has 10 skill points to spend on their … Read more

Stabilizing

When a hero drops to or below 0, they become disabled. They must succeed at a DC12 Fortitude check to stabilize. If a hero is disabled they can not move, attack, communicate, or cast spells. Once they have successfully stabilized, they may try to succeed at a DC14 CON check to see if they become … Read more

Story Action

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