Creature Compendium

The Creature Compendium RPG Sourcebook

Monsters have invaded our lands. People are scared. And it is our job to help them.

I have compiled many notes throughout my years of hunting, and now I will share these with you, so you can hunt as well. And hopefully make this world safe again.

Etahn Belbane, Hunter

Creature Compendium Kickstarter

Preorder now at:

The Creature Compendium, A Guide to Hunting the Monsters and Creatures of Atheles will be a 100+ page book filled with over 90 creatures for the gloomy lands of Atheles. The book will be hardbound, designed to look as if it is the leather journal of a monster hunter. Inside each creature has descriptive text, stats for the SagaBorn RPG, and an illustration or two. This will provide GMs all the information they need to start building adventures in the Dark Return setting, give adventurers a leg up on the monsters they may face, or give a collector a book filled with wonderful artwork.

The book is told through the eyes of two well known monster hunters from Atheles, Etahn and Delgon. This gives the descriptions a personal touch, and a view into the larger world of the Dark Return.

Every RPG needs two things, a core rulebook and the manual of monsters. I am happy to say that this book really helps bring my world to life, thanks to all the help from the SagaBorn team. This isn’t just a rehash of monsters that you find in most other D20 books. Sure, we have skeletons, zombies, and goblins; but they have all been reworked to fit into the mood and culture of Atheles. We have the monsters up on the server now, over at the Creature Compendium wiki page, so you can check out the assortment we are offering, but remember, the ones on this site are BETA stats!

Angroll Illustration

Armor-plated and hunched, an angroll is a fearsome foe—and they never travel alone.

Angrolls are a large, armored race of beings who seemingly hate all other races of Uteria. They appear to be related to the common armadillo, but their own lore denies this. They are a couple heads taller than humans, but are often slumped forward, giving them the appearance of being shorter. They are a dirty race, their armored shells often coated in dirt and matted hair hanging long from their heads. Although they seem able to speak a guttural common tongue, one usually hears only a shout before they attack.

Angrolls are cowardly creatures, never attacking unless they have superior numbers. They use all manner of weapons, usually scavenged or stolen.

Angrolls live in tribes along the Wildelands, the Wastelands, and Jaldur Desert.

—From the Bestiary Tome of Cianan

Lone Wanderer Entertainment is a small indie gaming company. Kickstarter has been the only way we have been able to put out such great books, and that is all because of you. I thank you so much for helping me get these visions out of my head and onto the page.

Mike Bielaczyc

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Scrivner – A Runic Magic

Brelmani pricked his finger, a swell of blood gathering then dropping into a small bowl filled with a copper toned ink. Three drops fell to the surface of the liquid, then he pulled his long fingered hand away. A small swath of suede was already unrolled on the table. He grabbed a quill and began to mark the leather with the copper toned ink. He murmured strange sounds as he covered the leather with unknown symbols and marks. After an hour he was done. The symbols seemed to glow for a moment, then fade back to a dark metallic brown.

Brelmani reached into his pocket and pulled out a small round crystal which was a milky white color with red veining. He placed it in the middle of the suede and gently rolled it up. This should keep it secret from detection for at least a month, maybe more. Or so he hoped.

Agrid whistled as she carved. The stone was hard, but her tritium tools easily made their marks. She would break into song everyone once in a while, singing into the runes she carved. Dwarves believed in song. Song was a power of the world. As were words. Both spoken and written. These words were ancient, taught to her by her master, before she left the city. City life wasn’t for her, too much turmoil. Too many people. Too many humans. And too many human laws. But out here, here she could make a life that was her own. Out here there were other dangers. Monsters and demons. She paused as she finished one rune and started on the next. These runes would keep them at bay. On those dark nights, the things that go bump, would bump somewhere else. 

These runes of power would need upkeep, but having to repair runes was much better then staying in a city where dwarves were looked as below others. Here she carved the runes for herself, and here she carved out her own life.

Tanin placed the third rock on the soft earth of the forest. He checked it in accordance with the others to make sure they created a perfect triangle. A single rune adorned each stone, though they were worn away and barely seen. Tanin could not afford to have them reworked yet, but maybe, just maybe after this delivery he would have enough. 

The wilds were dangerous, especially for a messenger. Traveling in groups was necessary to keep night watches and to look over each others shoulder for danger. Tanin traveled alone, because these simple enchanted stones allowed him to sleep with some level of security. He hardly believed the old woman when she had said that they would scream as loud as a hawk if their perimeter was crossed by something. Then she showed him and he gladly paid the asking price of 100 gold. It was all of his savings, but that would keep him safe at night, allowing him to make longer treks alone and to make more per delivery. As they were used the runes slowly wore away, as if a gentle stream was washing away the rough edges. Tanin hoped they would last just a few more weeks as he laid down to sleep in the quickly darkening forest, . Just a few more he thought, as he slowly drifted to sleep.

These are examples of runic magic, a type of magic that is imbued on an item that gives some utilitarian property. They are created with the Artificing Craft, which is part of our upcoming release of crafting and item rules.

You can see the current state of the project here.

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