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  • Will McKee started the topic Ruins of Talnor in the forum Guildmasters – Worldbuilding 6 years ago

    The once massive ruins lay out before you, some towers still standing, while others have crumbled to the winds and time. Six guard towers still stand tall above the land, even with holes knocked out of them large enough for a giant to walk through. The walls connecting the towers have gaping holes as well in various places. The central tower, a once magnificent structure that has unfortunately fallen to time and disrepair. The tower is still halfway standing, the upper floor completely open to the sky.

    Inside the main tower on the floor level, there is a trap door off to the Eastern wall. Below that door, is a massive two story cavern that appears to have been used for some kind of ancient rituals. Eerie runes cover the walls, just glancing at them makes you feel uncomfortable. In the center of the room sits a massive archway like structure, with more of the runes carved all over it. Upon closer inspection of the archway, you see that it looks like the ruins are covered in a dried up red ink. As you glance around the walls, you see more runes with the same red ink-like substance dried in the recesses.