Goblin, Arnach

Goblin, Arnach

Challenge Rating: 1/2

Size: Small

Type: Goblinoid

Initiative: +3



Hit Points: 6 (1d10 + 1)

Armor Class: 16, touch 13, flat footed 13 (+2 armor, +3 dex, +1 size)

Saves: Fort +3 Ref +3 Will -1



Speed: 30’, climb 30’

Base Attack: +1

Melee: Carapace blade +2 (1d4 + 2)

Ranged: Short bow +4 (1d6)

Special Attacks: Poison Use, Spider Sac Arrows



Abilities: STR 12, DEX 16, CON 13, INT 10, WIS 9, CHA 6

Skills: +2 Acrobatics, +1 Athletics, +3 Awareness, Endurance, 0 Knowledge, +1 Persuasion, 0 Spellcraft, +1 Survival, +4 Thievery

Talents: One point or recommended: Agile

Special Qualities: Expert climber



Environment: Forest, underground

Organization: Solitary, pair, hunting party, or clan (3–12)


Treasure: Standard


Special Abilities

Expert Climber

An arnach goblin can climb and swing through the treetops with a skill that appears supernatural or even impossible. In effect, an arnach goblin is treated as if it is under a perpetual non-magical version of the spell Spider Climb in regards to vegetation, rock walls, or cliff faces. This ability gives a +4 bonus to Acrobatics and Athletics checks dealing with any climb related skill checks.


Poison Use

Arnach goblins are skilled in the use of poison and never risk accidentally poisoning themselves. They favor the poison of the death’s eye spider. This poison can be applied to both the arrows and swords of the goblins. Spider Poison—injury; save Fort DC 12; frequency 1/round for 2 rounds; effect 1d2 STR damage, cure 1 save.


Spider Sac Arrows

Goblins can use special arrows that replace the standard arrowhead with a large spider sac. Upon a successful ranged attack, these arrows deal 1 point of damage and unleash a swarm of spiderlings upon the target. Brushing off the spiders requires a standard action to completely remove the spiderlings and sac. Doing so disperses the swarm.


If a player attempts to perform an action prior to wiping off the spiders, the following penalties are suffered: Spellcasting or concentrating on spells while covered in spiders require a Spellcraft check (DC 12 + mana cost). Using a skill that involves patience and concentration, or attempting an attack, requires a DC 12 Will save. The spider swarm deals an automatic 1 point of damage to any creature whose space it occupies at the end of their move, with no attack roll needed.


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