Kowal Lifepath

Kowal Lifepath 

Social standing 

Choose your standing or let fate decide:

Roll 1d20Result
1-2Street Urchin – You grew up alone on the streets. Bonus: You have two hidey-holes, places to store valuables, or lay low.
3-6Nomad – The road has been your life. Bonus: Wilderness Travel; when out of civilization, you gain +1 Expertise to traveling skill checks.
7-15Working Family – You grew up in a pretty stable family situation. Bonus: Family Backing, you can call on the help of your family for small matters.
16-18Criminal – Life is hard, and you did what it took to make it. Bonus: Criminal Organization. You are part of a group of other rogues who may aid or hinder you.
19Dishonored – Your family fell from grace, and life has been tough since then. Bonus: Inner Workings; you understand how politics work and gain a +1 Expertise to skill checks involving politics.
20Noble – Your family is well off and in good graces with the rulers of Kowal. Bonus: High Life, you gain a +1 Expertise bonus to skill checks involving other nobles or town guards.

Proceed to Table B1

Where are you from?

Choose your current residence or let fate decide:

Table B1

Roll 1d20Result
1-6Settlements
7-20The City

What specific area?

Choose your area or let fate decide:

Settlements

Table B2

Roll 1d20Result
1Craven’s Hollow
2Secton
3Seven
4Graten
5Tallgarden
6Yorik
7Edgewood
8Eastdale
9Marne
10-12Spring Hill
13-14Feld
15-16Radzyn
17-20Overriver

City Districts

Table B3

Roll 1d20Result
1-4The Squats
5-9Westgarden
10-11Middle Borough
12-13Towerview
14Grand Heights
15-16Woodward
17-18Oldtown
19Chimneys
20Waterfront