If a Ravaging mage chooses to deal damage to all living creatures in 10′, what happens if there are no living creatures in that 10′. Does it come from:
A) the caster
B) just from something in the Navirim
C) does it switch to the 1 hp to 10’*mana cost
D) nothing
So I think I should work on a chart to go into depth here.
Like:
Rainforest – 2′ ravaging radius, leaves all Verdant.
Verdant, Grasslands, forest, cavern teeming with life, or other large life forms in the radius – 5′ ravaging radius, leaves land drained, removes HP from other large lifeforms.
Rocky, desert, or Drained – 10′ ravaging radius, leaves all barren.
Barren – comes from the casters HP.
This is useful. This came to me as I was working on a multi-level dungeon, and was wondering in the case of a room taller than ten feet and then another room under them that is taller than ten, so if it was pulling from a 10′ sphere around the caster that has nothing but stone (as enemy/allies are more than 10′ away). So in that case Barren would work and prevents a player from using that logic to just ravage for extra mana with out some type of negative action.